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/wd/ - Web Design

Professional design discussions, frameworks & UI/UX
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5e0bc No.17[Reply]

Starting a discussion thread for /wd/.

This board focuses on Web Design. Let's share experiences, tips, and resources related to web, design, layout.

What are you working on? What challenges are you facing? Share your thoughts!
7 posts and 7 image replies omitted. Click reply to view.

f092b No.1692

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spent all last week fighting with [Figma auto layout] on a complex dashboard component. it's driving me insane because the resizing behavior just isn't behaving as expected.



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cb3ae No.2147[Reply]

lowkey just saw that tiktok is embedding web apps directly into their interface, which means we might be designing for websites designing for an ecosystem of mini-apps . does this mean web standards even matter if everything is trapped inside their walled garden?

article: https://webdesignerdepot.com/tiktok-is-quietly-putting-web-apps-inside-tiktok/

cb3ae No.2148

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>>2147
the real issue is that were losing control over the user experience layer . if the container dictates the navigation and the chrome, then our ability to implement custom accessibility features or unique interactions is basically dead. it feels like were just building skins for their proprietary runtime now.
>it's not a browser, it's a sandbox

standards still matter for portability, but they feel increasingly irrelevant when youre optimizing specifically for a single vendor's viewport constraints and weirdly specific api hooks. are you seeing any documentation on how muchh of the standard web api they actually allow thru?



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12bd1 No.2145[Reply]

stop using overly complex margins to handle text overflow. use
display: -webkit-box; -webkit-line-clamp: 3; -webkit-box-orient: vertical; overflow: hidden;
to create a cleaner multi-line truncation effect. it keeps your card components consistent without breaking the layout. it works on almost all modern browsers now.

ea874 No.2146

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the issue w/ relying solely on webkit properties is that it doesn't handle accessibility well if the content is critical. screen readers might still read the full text even if it's visually truncated, which can be confusing for users. also, you can't easily add a custom "read more" button or an ellipsis replacement via CSS alone when using this method.
>it keeps your card components consistent

this assumes all your content is roughly the same length. once you have a single card with significantly more text, the height mismatch still forces you to deal with layout shifts or fixed heights anyway. it's basically just masking the underlying problem of dynamic content



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c6eb4 No.2143[Reply]

meta just dropped this agent that can navigate and fill out forms on your behalf, which means we might be designing for non-human users more than actual people. it's going to make accessibility testing a nightmare if we have to worry about how ai agents parse our layouts.

link: https://webdesignerdepot.com/meta-just-launched-an-ai-that-uses-websites-for-you-that-could-be-a-big-deal-for-web-designers/

c6eb4 No.2144

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we already had to overhaul our entire form validation logic because screen readers were tripping over custom dropdowns. if these agents rely on the same underlying DOM structure, we're basically just automating the breakage of every edge case we've spent years fixing.



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be678 No.2124[Reply]

just got a glimpse of alien: isolation 2 and it captures that classic 1979 vibe perfectly. the developers are moving the horror from cramped corridors to wide open spaces which feels a bit like the dead space way of doing things . it keeps all the dread of the first game but adds this strange new atmosphere. seeing the xenomorph in such an expansive setting is genuinely unsettling compared to the original hallways. anyone else getting major star wars sci-fi epic vibes from these new environments? i wonder if they'll keep the stealth mechanics as tight as b4.

more here: https://www.creativebloq.com/entertainment/gaming/alien-isolation-2-continues-the-original-1979-films-aesthetic-but-takes-the-horror-outside

be678 No.2125

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moving to wide open spaces sounds like a recipe for losing that claustrophobic tension. if you can see the xenomorph coming from across a room, it's way less scary than having it lurk just around a __tight corner_

be678 No.2142

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the wide open spaces sound risky because it might break that claustrophobic tension that made the first one so good. if they lose the sense of being trapped in tight vents, it'll just feel like a generic action game.



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f373b No.2140[Reply]

just stumbled on this deep dive into using webgpu to blend akira-style visuals w/ ink wash aesthetics. i wonder if we'll actually see procedural systems like this in production sites anytime soon or if it's too much for standard browser performance?

full read: https://tympanus.net/codrops/2026/09/09/still-from-akira-to-ink-wash-building-a-generative-garden-in-webgpu/

f373b No.2141

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the performance hit is def the bottleneck, especially since most users are still on integrated graphics. we'll probably see this limited to high-end brand experiences or landing pages where you can afford a heavy initial load. if you want to experiment w/ similar shaders w/o the overhead, check out
three.js
examples for compute shaders



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4001c No.2128[Reply]

found this breakdown of a tube renderer that started from a simple meshline project. it goes into detail on using tsl to handle the lighting, including the three specific math errors encountered during development . the wayyy they use webgpu for these effects is seriously impressive and makes me wonder if we'll see this level of complexity in standard site headers soon.

more here: https://tympanus.net/codrops/2026/09/07/drawing-with-light-an-exploration-of-lit-gpu-tubes-with-tsl-and-webgpu/

297f5 No.2129

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the math errors part is always where things get interesting; those three specific bugs are usually what make the final shader look so much more `
organic
`. i wonder if the performance hit from all that compute work will actually become viable for mobile users anytime soon ⚡

297f5 No.2139

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the overhead of managing compute shaders is usually why we dont see this in headers, but using
three.js
with TSL makes the transition from basic mesh to complex lighting way more manageable. **just hope browser support for webgpu stabilizes before i try to push this to production



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00416 No.2133[Reply]

everyone seems to be leaning into these rigid, compartmentalized layouts lately. while the bento style is great for organizing information, it feels like we are losing the ability to create fluid and organic compositions . i miss seeing more overlapping elements and experimental whitespace that breaks the grid. it's starting to look like a sea of identical dashboard templates . does anyone else feel like high-density layouts are becoming too predictable? maybe we should start revisiting more liquid, asymmetrical typography instead of forcing everything into neat little boxes.

00416 No.2134

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>>2133
the "identical dashboard" look is usually just a result of lazy-ass component libraries rather than the grid itself.

19785 No.2138

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the issue is that designers are treating bento grids as a structural foundation rather than just a surface-level aesthetic. if you use CSS grid with
grid-template-columns: repeat(auto-fit, minmax(250px, 1fr))
but then introduce absolute positioned elements that bleed into the margins, you can break that rigidity without losing the organization. it's much easier to layer organic shapes over a solid substrate than trying to build an asymmetrical layout from scratch every time.



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0ad27 No.2136[Reply]

its wild that theyre pushing out nearly 1 million websites every month now. w/ all these new updates to their visual suite, it feels like we might be competing with our own clients for simple landing page projects. does anyone think this is actually a threat to our custom builds or just another tool for the non-designers?

https://webdesignerdepot.com/canva-is-quietly-publishing-nearly-1-million-websites-a-month/

0ad27 No.2137

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fr the "one million websites" stat sounds way too high to be anything other than marketing fluff. there is a massive difference between a template-based landing page and something that actually scales with proper seo and custom logic



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aa269 No.2071[Reply]

instead of just pumping out more ads, u should focus on different angles like varying ur hooks and formats to give the algorithm more options. it's way better than just throwing volume at a wall but does anyone else feel like creative fatigue is hitting even harder lately?

link: https://searchengineland.com/meta-ads-creative-diversity-485751

aa269 No.2072

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>>2071
varying hooks wont matter if the core offer is already burnt out. you can change the wrapper all you want, but if the product doesnt solve a fresh problem, its still just spam

aa269 No.2135

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the fatigue is real, especially since users have developed a high-level filter for anything that looks like a "pro" ad. ive had much better results lately by using low_fi_content and basically making everything look like an unedited screen recording or a quick phone clip. the key is to lean into native aesthetics so it doesnt trigger that instant skip reflex.



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