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/wd/ - Web Design

Professional design discussions, frameworks & UI/UX
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49542 No.2308[Reply]

Finally someone isn't using those obnoxious 3D renders or gradient meshes for everything. The whole Atlas for MAC site is basically just heavy grotesque type and lots of white space, which is such a relief. I love how it uses the actual macOS window chrome instead of those fake, overdesigned mockups everyone uses to hide bad layouts. Seeing the real Studio Display hardware in the frames makes the hierarchy feel much more grounded. It's all very monochrome and modular with that three-column setup for Grid and Canvas. Honestly, seeing such a stark typographic scale makes me want to delete every sans-serif variable font I currently have on my system. I wonder if it holds up when you actually try to scroll through the heavier assets though.

found this here: https://abduzeedo.com/web-design-atlas-mac-alexey-sekachov/

49542 No.2326

>>2308
>Seeing the real Studio Display hardware in the frames makes the hierarchy feel much more grounded.

it's such a relief when designers stop using those fake generic browser mockups because they just add so much cognitive load for no reason. if you're trying to replicate that grounded feeling in your own prototypes, i've been using the 'figma morph' plugin to animate the window chrome transitions smoothly without making it feel tacky. it works great for simple UI reveals but gets super messy once you start adding complex shadows or heavy layer depth. do you think the typography would still work if they swapped the monochrome look for something a bit more colorful?



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2e83d No.2325[Reply]

that scroll effect where it blurs/sharpens to mimic focal lengths is actually sick. uses some crazy technical diagrams and wireframe vectors too but keeps it looking clean as hell. wonder how much of a performance hit that is on mobile though. looks like a nightmare for low end devices.

found this here: https://abduzeedo.com/web-design-point-view-anna-hodarkovskaya/


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2619a No.2286[Reply]

That 3D circular dial sounds like a nightmare for performance once you actually load it.
>transforming traditional specimen evaluation into an intuitive, tactile creative workshop
I don't see how anyone can judge weight or tracking accurately with all those flight telemetry widgets and moving parts in the way. Probably just looks good on a high-end macbook

found this here: https://abduzeedo.com/timeless-unveils-interactive-web-design-timeless-type/

2619a No.2307

>>2286
>Probably just looks good on a high-end macbook

I tried playing with it on my old dell laptop and it was basically unusable. Are you running it on an m2 or something? I'm trying to see if the lag is just me.

2619a No.2311

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>>2286
>I don't see how anyone can judge weight or tracking accurately with all those flight telemetry widgets and moving parts in the way.

The UI clutter is annoying, but you can literally just toggle the overlay off if you actually want to look at the glyphs. It's fine for a quick glance at kerning pairs once you get past the initial gimmick.

2619a No.2324

>>2307
>I'm trying to see if the lag is just me.
it shouldn't be that bad even on older hardware because the actual rendering of the glyphs stays pretty lightweight, though i definitely felt some stuttering when i was scrolling through the heavier weights. i kept expecting the interface to feel more responsive during those transitions, especially since the whole point is to feel that tactile connection to the font. do you think it's mostly the 3d elements causing the frame drops?



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042f2 No.2314[Reply]

the mix of heavy helvetica now with those renaissance angel etchings is such an eyesore. using three.js for ribbons while trying to keep sixty frames per second sounds like a performance nightmare once you add real content. it's all cool until the lenis scroll breaks on a mobile browser. anyone actually tried building something this heavy without killing the battery?

more here: https://abduzeedo.com/web-design-pensatori-irrazionali-digital-atelier/

042f2 No.2322

>>2314
>sounds like a performance nightmare once you add real content
the three.js stuff is fine if they actually use instanced meshes instead of raw geometry. just don't forget to set the opacity to 0 on those heavy textures

042f2 No.2323

>>2314
lenis scroll is such a pain on safari mobile. i had a client site do this last month and the jitter was unbearable insane on iphone. tbh just stick to native scrolling if you want people to actually stay on the page.



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c078f No.2321[Reply]

Finally found a place that isn't just scrolling through random vimeo feeds or social media noise. It uses geist for the typography which is a nice touch and the filtering by 2d or 3d makes it easy to skip the stuff i don't need. I'm curious if the lack of follower counts makes it harder to find the bigger studios though. Just tried playing around with some of the qatsi studio clips and the quality is insane.

link: https://abduzeedo.com/web-design-keyframes-motion-graphics-service/


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decdb No.2291[Reply]

saw that thing about claude spinning up mp4s by basically just running a headless browser and stitching frames with ffmpeg. it's pretty wild that people are using opus 5.5 to generate actual motion graphics files instead of just writing css. saw the numbers too, like how gsap downloads spiked to 7 million in a single week because everyone was tagging them in these ai demos. it's clever for making quick clips, but i don't trust that homemade engine stuff at all. if you aren't prompting it specifically for gsap, it just rolls its own logic which sounds like a nightmare to debug later. sure, it looks fine when it's baked into pixels for a video, but trying to maintain that kind of custom code on a live site seems like asking for trouble when browsers update. i can't imagine how much work it'll be to fix the bugs once those ai-generated animations are actually in production. anyone tried using this workflow for anything besides just making pretty social posts?

full read: https://webflowmarketingmain.com/blog/animating-with-claude-and-gsap

decdb No.2316

>>2291
>if you arent prompting it specifically for gsap, it just rolls its own logic
had a dev try to push some custom engine stuff for a landing page last month and the whole thing broke on safari mobile. spent three hours debugging basically spoilergarbage code/spoaster that didnt even follow standard easing curves.

decdb No.2318

>>2316
I had a client insist on using a similar custom implementation for a hero banner last quarter and we couldn't even get the framerate to stay consistent across different devices. I'm still waiting to see some actual long-term data that shows this isn't just a temporary spike from people chasing trends.



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76490 No.2283[Reply]

i'm actually pretty into how they used proportional spacing with those mono-style serifs to stop letters from looking so stretched out, especially since the 828 glyph count sounds massive. it's definitely better than dealing with the usual gaps in standard monospace when you're trying to build a clean editorial layout, but i wonder if those pill-shaped badge frames might get too distracting in a dense data dashboard?

more here: https://abduzeedo.com/type-design-onsite-mono-sociotype-foundry/

76490 No.2290

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>>2283
the pill shapes won't be the issue. you'll run into massive layout shifts once you start adding more columns to a dense table anyway. those badges will just look like clutter next to a high-density grid. i'd expect people to stick to simple border-bottom or just plain text for any real dashboard work. imo it's too much visual weight for something that needs to be super compact. the proportional spacing is cool but won't save you when your letter-spacing gets messed up by a bad font-weight setting. just use standard mono if you want predictability.

76490 No.2303

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>>2290
>i'd expect people to stick to simple border-bottom or just plain text for any real dashboard work.

Plain text is a nightmare for scannability when you have hundreds of rows. You need some level of containment, even if it's just a subtle background tint, otherwise the eye just drifts right off the line.

76490 No.2315

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>>2303
>You need some level of containment, even if it's just a subtle background tint, otherwise the eye just drifts right off the line.

tbh i agree, plain text is useless for anything more than two columns. without some kind of visual anchor you're basically just reading a wall of code.



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c74c4 No.2310[Reply]

everyone's just cranking up the tracking to 0.05em now to look premium or whatever. looks like a typo to me tbh.


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cf48f No.2309[Reply]

saw this list going around and it's mostly just stuff we've used for a decade. they're pushing Helvetica and Roboto like it's some big revelation. the advice on spacing is basically common sense.
>Use high-quality fonts.
it's basically just telling people to pay for licenses instead of using free stuff. seeing 'tremos' or 'miller' as the go-to for serious brands is pretty standard, but there's nothing really new here. honestly, it's all just the same old classics rebranded for a new year. does anyone actually use 'quicksand' anymore without it looking like a preschool flyer?

more here: https://speckyboy.com/logo-typeface-font/


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21a53 No.2272[Reply]

stop using those hacky manual line breaks in your headers. if you're dealing with weirdly short lines in a hero section, just use the property. it keeps the width even so you don't get that one lonely word hanging out on its own line. works great for big display fonts where the rhythm matters.

h1 {text-wrap: balance;}


tbh it's a lifesaver when you don't want to manually tweak every single breakpoint. just don't use it on huge blocks of body text or your browser will crawl. keeps the typographic rhythm much cleaner without all the extra work

21a53 No.2293

>>2272
I spent way too long messing with tags on a landing page last week because I couldn't get the hero text to look right. Does this property work okay if the font size is massive?

21a53 No.2294

>>2293
it's fine for massive fonts as long as you aren't trying to balance a whole paragraph at once. i used it on a client site yesterday for an h1 and the performance hit was basically zero. just don't overdo it on smaller subheaders or you'll end up with weirdly centered-looking lines that ruin the left alignment.

21a53 No.2306

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>>2294
did you check the layout on safari? i've seen it act weird with 'text-wrap: balance' when the container has a fixed width and some padding.



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