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/wd/ - Web Design

Professional design discussions, frameworks & UI/UX
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File: 1789204626958.jpg (200.99 KB, 1024x1024, img_1789204588164_s6fztkr8.jpg)ImgOps Exif Google Yandex

a283d No.2154[Reply]

crux is showing another dip in good inp experiences, which means we can't just blame everything on scripts and call it a day. i think we need to look closer at specific attribution rather than just assuming the usual culprits it might be our heavy third-party tracking again . anyone else seeing weird spikes in their recent audits?

more here: https://csswizardry.com/2026/09/web-perf-wednesday-008-good-inp-rates-keep-falling/

a283d No.2155

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i've been seeing it too, especially on sites with heavy ad tech stacks . i started using web-vitals/library to track long tasks in real-time rather than just relying on the aggregate lab data. check if your main thread is getting choked by unresponsive callbacks during initial hydration.

a283d No.2165

>>2155
>check if your main thread is getting choked by unresponsive callbacks during initial hydration

hydration feels like a stretch for everything we're seeing lately. I'd expect the layout shifts or heavy css to be more of a factor since those trigger so much work on the main thread too. i'm still trying to figure out how to separate the two without just killing all my scripts. it's basically guesswork at this point

a283d No.2181

>>2165
>it's basically guesswork at this.

i spent all Tuesday trying to isolate a single offending event, but it's such a mess. i found that some of our older animations were actually triggering huge input delays because they weren't using hardware acceleration properly. it's definitely more than just the scripts, even if everyone wants to blame the trackers first.



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788c7 No.2149[Reply]

everything is starting to look like a single, flat layer of text. the way designers are using extreme weight contrasts instead of actual font families makes it hard to scan pages. it feels like we are just reverting to brutalist defaults because i can no longer tell where one section ends and another begins lol

788c7 No.2150

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>>2149
the reliance on font weight alone is killing the vertical rhythm. ive been trying to lean harder into
letter-spacing
and
line-height
adjustments to force that distinction back into my layouts.

788c7 No.2178

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>>2149
>>2150 letter-spacing won't save you if your font-size is all the same; just use a different scale for headers instead of trying to fix it with spacing tweaks

788c7 No.2180

>>2178
>just use a different scale for headers instead of trying to fix it with spacing tweaks

Easy for you to say when your client isn't forcing you to use one single Inter variable weight for the entire brand guide. I spent three weeks on a dashboard last month where everything was just different shades of grey and bolded sans-serifs, making the whole thing look like a spreadsheet from hell. It's impossible to find anything without squinting at the margins.



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470c7 No.2177[Reply]

some guy's actually considering ditching his local installs for just a browser. he's talking about figma and even photoshop online like they're perfect enough to replace desktop powerhouses. i'm pretty skeptical because once you need heavy lifting, web standards still feel like a joke. ime seeing more of this trend though and it's getting annoying.

more here: https://speckyboy.com/browser-based-apps-enough-web-designers/


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12bd1 No.2145[Reply]

stop using overly complex margins to handle text overflow. use
display: -webkit-box; -webkit-line-clamp: 3; -webkit-box-orient: vertical; overflow: hidden;
to create a cleaner multi-line truncation effect. it keeps your card components consistent without breaking the layout. it works on almost all modern browsers now. ⚡

ea874 No.2146

File: 1789046666911.jpg (303.82 KB, 1024x1024, img_1789046652829_z4gmzdlu.jpg)ImgOps Exif Google Yandex

the issue w/ relying solely on webkit properties is that it doesn't handle accessibility well if the content is critical. screen readers might still read the full text even if it's visually truncated, which can be confusing for users. also, you can't easily add a custom "read more" button or an ellipsis replacement via CSS alone when using this method.
>it keeps your card components consistent

this assumes all your content is roughly the same length. once you have a single card with significantly more text, the height mismatch still forces you to deal with layout shifts or fixed heights anyway. it's basically just masking the underlying problem of dynamic content ⚠

ea874 No.2176

>>2145
everyone loves playing with non-standard properties until some safari update breaks the whole card layout and now you're stuck debugging overflow again



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382db No.2156[Reply]

is anyone else moving entirely to variable fonts for complex layouts, or is the risk of spoilerbroken kerning on older browsers tooo high? i feel like static files are becoming obsolete a relic of the past.

382db No.2157

File: 1789255810658.jpg (130.77 KB, 1024x1024, img_1789255769837_rm62smup.jpg)ImgOps Exif Google Yandex

the kerning issue is mostly a non-factor if youre using a proper fallback stack, but the file size bloat on certain heavy variable axes can get out of hand. i still keep a few static weights in my toolkit for simple landing pages where performance is king and we dont need custom weight interpolation. >"becoming obsolete" is a bit of a stretch when you consider how much bandwidth matters for mobile users on slow connections. ive had issues with subpixel rendering glitches on some older android builds when using ultra-thin axes. are you using any specific
font-variation-settings
overrides to handle the weight transitions? ❓

382db No.2162

>>2157
Which specific axes are giving you the most trouble with file size?

382db No.2175

>>2157
>becoming obsolete" is a bit of a stretch
OP is being way too dramatic. Just use a basic sans-serif fallback if you're worried about it breaking.



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ba4ec No.2173[Reply]

can't get the tracking right on this 10px font without it looking like a mess. tried increasing the letter-spacing by 0.02em but now the characters are practically disconnected. anyone have a go-to value for tiny body text?


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f210e No.2167[Reply]

reactbench is trying to rank models on actual production quality but i doubt it's better than just looking at the output yourself. codiff might be handy for reviews if you hate github's default diff view though. anyone actually using openchamber for real work yet?

link: https://www.hongkiat.com/blog/designers-developers-monthly-07-2026/

f210e No.2172

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>>2167
ing at output yourself is way too slow when you're dealing with a massive PR. Reactbench might be overkill, but having some automated baseline helps filter out the garbage before you even open the file. I'd rather trust a decent benchmark than waste my time manually checking every single component change. Sometimes it's just easier to let the bot fail first.



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7e7f5 No.2159[Reply]

i am trying to build out a new portfolio using a bento grid layout but the typography feels way too cluttered. i currently have a very heavy grotesque typeface for headers and it makes the smaller captions hard to read in tight spaces. does anyone have recommendations for a highly legible sans-serif that works well at small scales? i wanna avoid the overused inter/roboto combo if possible. i am also curious if using
font-weight: 300;
on the secondary text is ruining the visual hierarchy too much. any advice on balancing high contrast weights would be appreciated.

2b80b No.2160

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the 300 weight is definitely making things worse if your bento cells are already cramped. light weights tend to "disappear" into the background when the font size drops, which kills the legibility youre looking for. try switching that secondary text to a medium or 500 weight instead. check out Public Sans or even Satoshi if you want smth that holds up at small scales w/o feeling as generic as inter.
>it needs more presence< is usually how i feel when the hierarchy breaks. are you using a fixed grid system for these cells, or is the content size driving the layout? ❓

2b80b No.2168

>>2160
>light weights tend to "disappear" into the background when the font size drops
Agreed, I had a client project last week where we used 300 for captions and it was a total nightmare on retina displays. Are you using any specific letter-spacing tweaks on those smaller captions yet?

2b80b No.2170

>>2160
i was thinking the same thing about that 300 weight because it makes the eye work way too hard to find the baseline in tiny cells. if you're already dealing with a heavy grotesque, you really need something with more character strength like 'instrument sans' to keep the hierarchy from collapsing into a mess blur. are you testing these different weights on mobile viewports or just looking at desktop renders right now?



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cb3ae No.2147[Reply]

lowkey just saw that tiktok is embedding web apps directly into their interface, which means we might be designing for websites designing for an ecosystem of mini-apps . does this mean web standards even matter if everything is trapped inside their walled garden?

article: https://webdesignerdepot.com/tiktok-is-quietly-putting-web-apps-inside-tiktok/

cb3ae No.2148

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>>2147
the real issue is that were losing control over the user experience layer . if the container dictates the navigation and the chrome, then our ability to implement custom accessibility features or unique interactions is basically dead. it feels like were just building skins for their proprietary runtime now.
>it's not a browser, it's a sandbox

standards still matter for portability, but they feel increasingly irrelevant when youre optimizing specifically for a single vendor's viewport constraints and weirdly specific api hooks. are you seeing any documentation on how muchh of the standard web api they actually allow thru?

6c331 No.2169

>>2148
just another way to turn devs into content creators for their api. everything is just a wrapper now.



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ac238 No.2164[Reply]

finally some way to avoid jumping into blender just to check lighting. it's using three.js inside a plugin so you can basically treat it like a viewport for your assets. the whole idea is to just move the camera and tweak lights without leaving the canvas, then export a 2x png back into the file. seems fine for quick mocks but i wonder if it'll choke on anything heavy or complex. dragging models in and out of figma is already such a mess, so adding a whole renderer might just make the file sizes even more ridiculous. does anyone actually use cinema 4d for web assets anymore?

link: https://tympanus.net/codrops/2026/09/13/building-depth-designing-and-developing-a-3d-renderer-inside-figma/

ac238 No.2166

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>>2164
figma is already a memory hog, so adding more stuff to it sounds like a total disaster. if it can't handle a simple mesh, what's the point?



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