using aspect-ratio for image placeholders
stop letting layout shifts ruin your lcp. just set an aspect-ratio: 16 / 9 on the img tag so the browser actually reserves the space before the asset loads. helps a lot when you're dealing with some bloated cms that won't give you dimensions in the apiline height on variable fonts
been messing with some newer weights lately and the default leading is such a mess. it's fine for standard static files but once you start tweaking weight via css interpolation things get weird fast. i tried a test where i locked the line height to a fixed pixel value regardless of the font-weight change. looks garbage on the heavier stems. the text just feels crushed and loses all that nice breathing room. always use relative units when you're playing with variable axes or you'll regret it during a client review. i'm trying an experiment this week to see if there's a sweet spot for a mathematical formula using cap height as the base. might try something like 1.4em + (weight * 0.001). probably overcomplicating it but standard defaults aren't cutting it for the high-contrast stuff i'm working on right now. just want to see if we can automate a decent baseline without manual overrides on every single class.ballet national de marseille's css loops are sick
Just stumbled onto this ballet site and man, those 3D CSS transforms for the text thumbnails are something else. It actually looks smooth when you hover and doesn't tank the frame rate at all. Most arts sites are such a drag with their boring ticketing grids, but seeing that huge black grotesk type paired with the sticky panels is really cool.calmaria's cross-platform layout
the way they handled foldables with that split-screen view is actually decent. it's just two halves with numbers on one side and the breathing animation on the other. i'm still skeptical about how that 60fps 3d sphere is going to perform on a low-end android watch though. does anyone know if they're using webgl for those themes?museum department looks alright
finally something that isn't just a chronological graveyard of dead links. im liking how they link everything back to the foundry, like seeing all the dinamo projects in one spot instead of hunting through random blogs.text rendering for small text
been seeing way too many sites with blurry tiny captions lately. most people forget that browsers handle font smoothing differently depending on how you layer things. if you're working with a dark background and light text, the weight always looks thinner than it should. i always add this to my global css to keep everything looking crisp and even across different engines.-webkit-font-smoothing: antialiased;-moz-osx-font-smoothing: grayscale;
subtle grain overlays on flat backgrounds
i've been seeing so much noise lately where people are layering grainy textures over solid hex colors just to make them feel less sterile, but it's starting to look like digital dust and actually makes the text harder to read for anyone with visual impairments.that address 338 grid system
the black ink on that cream paper stock looks so sharp. i wonder if those heavy line weights would actually hold up if we tried to scale them down for something like a small mobile app icon.optical sizing issues with serif italics
trying to match the x-height of my italic running text to the roman uprights but it's driving me insane. i'm using a variable font where the optical size axis should handle the weight shifts, but the italic glyphs look way too spindly and thin compared to the roman capitals. it's like the designers forgot that italics need a bit more presence when they're sitting next to heavy-duty romans in a long block of text. i tried manually bumping the weight axis up by about 50 units, but then the strokes get all weird and thick where they shouldn't be. now it just looks like a printing error i also messed with the weight and width axes together to try and beef them up, but the kerning is totally trashed now. everything looks bloated and it's ruining the whole hierarchy of the page. has anyone figured out a way to lock the x-height visually without destroying the delicate stroke transitions? i've been staring at this paragraph for two hours and it's starting to look like garbage.vlc redesign is just fan art
saw that video by juxtaposed earlier and it's honestly depressing that it isn't an actual official project. seeing someone put that much brainpower into fixing a player that hasn't changed in 25 years makes the current ui look even more ancient. i don't care if it's not real, the way they handled the interface changes is exactly what we need. it's such a waste to see good design work just sitting there as a concept video. i can't imagine how hard it would be to actually implement any of this without breaking all the legacy codecs though. do you think anyone at videolan even looks at these kinds of redesigns?touchdesigner generative stuff for montreal jazz
saw this concept for the montreal jazz fest earlier. using touchdesigner to generate trumpet forms based on sound waves sounds cool in theory but i'd be worried about the load. that node-based approach for banners and transit posters seems like a nightmare to keep consistent across so many different physical assets. the idea of infinite variations is fine for a digital screen but managing all those different outputs for things like enamel keychains or woven wristbands sounds like a tracking disaster. it's basically just using generative patterns to hide a lack of fixed brand guidelines. that tall condensed font they used looks okay enough for a display face, and the hand-drawn lettering helps with the jazz vibe. but i don't see how you maintain any actual brand recognition if no two touchpoints look the same. it's all fun until someone asks for an exact hex code match on a print run and you can't find it in the procedural mess. seems like more of a motion graphics flex than a real scalable system.subtle color overlays for grainy textures
i've been using this trick to stop those grain overlays from looking like.grain {background-color: rgba(20, 20, 25, 0.15);mix-blend-mode: multiply;}kurppa hosk's work for alleima is actually so clean
i was just looking at this new identity for alleima and i love how they didn't just go for a generic corporate look. the way they used that molten orange against dark steel blue feels really grounded, especially since it's meant to work on things like plywood shipping crates and even hard hats. seeing the details about those technical binders with the martensitic stainless chromium steel specs made me think about how much effort goes into making sure a brand actually survives a warehouse environment. it's rare to see someone design for such heavy industry without it feeling messy or overly aggressive. i wonder if that customized neurial typeface holds up as well in a high-glare outdoor setting as it does on the screen though. do you think that much orange is too distracting for safety gear?finally something besides Inter
Found another list of independent foundries that actually have some soul. Most of these are doing much weirder, expressive stuff than the usual safe-bets we see on every SAAS landing page. I'm tired of seeing the same five grotesque families everywhere. A few of these might actually make me never touch Inter again which sounds great until I realize how much a massive variable font file weighs down a site. It's all very expressive and hard to ignore, but honestly, I worry about the legibility when things get too weird. Some of these faces look like they'd be a nightmare for long-form reading or anything with tight leading. I love the idea of moving away from the 'safe' look, but I can't imagine using some of these for a client who actually wants people to read their content. Too much personality for a basic UI probably. Still, it's better than another boring sans-serif clone. Most of this stuff is just too high-contrast for a standard grid system.lenticular eyes for that slovenian festival
the lenticular printing on those posters is such a flex but seems like a nightmare for production budgets. i'm not sure how they even handled the transition to the animated social clips without it looking tacky.cuberto's magma site is overkill
glTF models from blender paired with GSAP scrolltrigger. honestly looks smooth but i bet that payload size kills mobile users. pretty sick use of though, even if it is just another flashy web3 thingthat maggi soup badge idea is wild
matúš hnát went full scrapbook with those color blocks and that river barge stamp. it's a lot of heavy lifting for indesign and illustrator to make all those layers look like actual linen texture without it getting muddy. do you think that much halftone work even holds up when printing on cheap paper?linen binding on that Hickmann monograph looks sick
That grey linen and hot foil combo is such a flex. I'm obsessed with the way they used a two-column grid for the bilingual text to keep everything from lookingusing em units for margin bottom on text blocks
I'm so tired of seeing devs hardcode pixels into every single text element. It makes it impossible to scale the whole type system when a client wants to bump the base size up. If you use ems, the vertical rhythm actually stays intact because the spacing scales with the font size. I saw this one site today where the margins were totally disconnected from the font scale and it looked completely broken on mobile.that podium red spotlight thing
Saw this Humbleteam project for Podium today. That Pantone 185 red is so loud it almost hurts my eyes after looking at it too long. They're using this huge red disc in the wordmark that breaks right past the cap height and baseline. It looks cool on those motion reels with the dark stage backgrounds, but I can't imagine trying to use that much heavy red for a full dashboard without it getting exhausting. The way they did the business cards with the blind-debossed letters is pretty clever though.aspect-ratio for responsive images
i've been getting so tired of seeing layout shifts during page loads because the browser doesn't know how much space to reserve for an image before it actually downloads. using the aspect-ratio property on your img tags is such a simple fix for preventing that annoying jumping effect when users are trying to read.img {width: 100%;height: auto;aspect-ratio: 16 / 9;}optical sizing on inter variable font
tried adjusting the opsz axis manually in figma but it's not reflecting the actual glyph weight changes like it does in my browser inspector. looks like it's just scaling the whole thing instead of actually swapping the cuts.scrolling blur on that pov site is wild
that scroll effect where it blurs/sharpens to mimic focal lengths is actually sick. uses some crazy technical diagrams and wireframe vectors too but keeps it looking clean as hell. wonder how much of a performance hit that is on mobile though. looks like a nightmare for low end devices.sociodesign's owl project is kind of a vibe
That asymmetrical grid on the Rambling Muse site is actually working for me. It's nice to see something that isn't just a standard vertical stack of cards. They used all these monoline illustrations of espresso cups and stuff which makes it feel less like a generic template.that pensatori irrazionali site is doing too much
the mix of heavy helvetica now with those renaissance angel etchings is such an eyesore. using three.js for ribbons while trying to keep sixty frames per second sounds like a performance nightmare once you add real content. it's all cool until the lenis scroll breaks on a mobile browser. anyone actually tried building something this heavy without killing the battery?text-wrap property for long headlines
been trying to fix those awkward gaps in large hero text lately. instead of manually adding breaks or messing with widths, i've just been using text-wrap: balance; on the headers. it works great for titles up to a few lines but don't use it on huge blocks of body copy because it'll look like a total disaster.h1 {text-wrap: balance;}tight kerning on small body text
spent all Tuesday fixing a client's accessibility disaster. they decided to use a tiny 12px font with almost zero letter spacing because it looked high end or whatever. it's literally unreadable for anyone without perfect vision. you can't just squeeze characters together and call it an aesthetic choice when the letters bleed into each other. i had to manually bump up the tracking on every single paragraph in the main body. it looks much more legible now, even if it takes up a bit more horizontal space. turns out minimalist design shouldn't meanindesign resume templates are kinda messy
Found some free layouts for indesign but most of them look way too busy for an ATS. That one linear template with the bold type is pretty cool though, even if it's three pages long which feels likeochi's slide mechanics are overkill
that whole idea of using overlapping slides for the entire site architecture sounds like a nightmare for accessibility.shadow blur radius on cards
i'm seeing so many devs just cranking up the blur to 50px or 100px thinking it looks soft, but it actually just makes the interface feel unanchored and messy. when the shadow is that huge it loses all sense of depth and just looks like a smudge on the screen instead of a real layer. does anyone else find that tight, dark shadows actually help with cognitive load?keyboard shortcuts are a nightmare to implement properly
been thinking about this since i saw that breakdown on custom shortcuts for web apps. it's way more than just adding a listener to the window. managing focus and making sure you aren't breaking existing browser defaults is such a headache. testing every single edge case sounds like a soul crushing task if you're working on a large scale app. i've tried implementing some basic ones before and ended up overriding something important by accident. it's easy to underestimate how much research goes into just a few keybindings. does anyone actually find these useful in a production environment or is it mostly just for show?atlas for mac landing page is actually clean
Finally someone isn't using those obnoxious 3D renders or gradient meshes for everything. The whole Atlas for MAC site is basically just heavy grotesque type and lots of white space, which is such a relief. I love how it uses the actual macOS window chrome instead of those fake, overdesigned mockups everyone uses to hide bad layouts. Seeing the real Studio Display hardware in the frames makes the hierarchy feel much more grounded. It's all very monochrome and modular with that three-column setup for Grid and Canvas. Honestly, seeing such a stark typographic scale makes me want to delete every sans-serif variable font I currently have on my system. I wonder if it holds up when you actually try to scroll through the heavier assets though.timeless type's interactive playground looks like a mess
That 3D circular dial sounds like a nightmare for performance once you actually load it.keyframes looks pretty clean for finding motion work
Finally found a place that isn't just scrolling through random vimeo feeds or social media noise. It uses geist for the typography which is a nice touch and the filtering by 2d or 3d makes it easy to skip the stuff i don't need. I'm curious if the lack of follower counts makes it harder to find the bigger studios though. Just tried playing around with some of the qatsi studio clips and the quality is insane.claude making videos via gsap is getting weird
saw that thing about claude spinning up mp4s by basically just running a headless browser and stitching frames with ffmpeg. it's pretty wild that people are using opus 5.5 to generate actual motion graphics files instead of just writing css. saw the numbers too, like how gsap downloads spiked to 7 million in a single week because everyone was tagging them in these ai demos. it's clever for making quick clips, but i don't trust that homemade engine stuff at all. if you aren't prompting it specifically for gsap, it just rolls its own logic which sounds like a nightmare to debug later. sure, it looks fine when it's baked into pixels for a video, but trying to maintain that kind of custom code on a live site seems like asking for trouble when browsers update. i can't imagine how much work it'll be to fix the bugs once those ai-generated animations are actually in production. anyone tried using this workflow for anything besides just making pretty social posts?onsite semimono feels like a clever fix for that annoying whitespace
i'm actually pretty into how they used proportional spacing with those mono-style serifs to stop letters from looking so stretched out, especially since the 828 glyph count sounds massive. it's definitely better than dealing with the usual gaps in standard monospace when you're trying to build a clean editorial layout, but i wonder if those pill-shaped badge frames might get too distracting in a dense data dashboard?another generic list of fonts for logos
saw this list going around and it's mostly just stuff we've used for a decade. they're pushing Helvetica and Roboto like it's some big revelation. the advice on spacing is basically common sense.text-wrap balance for uneven headlines
stop using those hacky manual line breaks in your headers. if you're dealing with weirdly short lines in a hero section, just use the property. it keeps the width even so you don't get that one lonely word hanging out on its own line. works great for big display fonts where the rhythm matters.h1 {text-wrap: balance;}artah's new look is actually decent
the matte black jars and that sharp serif font for artah are working. it's way better than those generic pharmacy vibes everyone uses. i like how they used the thick white paperboard with glossy embossing to make it feel expensive instead of just medical. the high-contrast typography makes the ingredient lists much easier to scan on a crowded shelf. still wondering if that monochrome palette is going to get lost once it's surrounded by all the colorful junk in boots stores. hope the embossed text doesn't smudge during shipping do you think this kind of heavy tactile stuff scales well for digital?fraktion mono is trying way too hard to be pretty
juri zaech is trying to make monospaced type look less like a terminal with these neo-grotesque curves.college degrees vs youtube university
Degrees are basically useless now when you can just use AI or watch tutorials to learn actual building skills. It's getting harder to justify that tuition cost when most students are just competing with youtube anyway.subtle color transitions for dark mode
i've been struggling with how jarring it feels when users toggle dark mode and everything just snaps instantly, so i started using a global transition on the body to make the background and text colors bleed into each other more softly. it works best if you keep the duration short though, because anything longer than 0.4s starts feelingbody {transition: background-color 0.4s ease, color 0.4s ease;}swedish book catalogue is actually insane
Taking apart twenty-five different books just to use their actual pages in a catalogue seems like a massive headache for production.bigcommerce limits are such a trap
BigCommerce forcing you into a higher tier once sales hit certain limits is going to kill so many small shops. I was just playing around with Webflow for a side project and the lack of transaction fees on the Plus plan sounds way better than dealing with those GMV caps.webflow mcp can finally handle interactions
it's wild that webflow mcp is just running GSAP under the hood now for those native animations. i don't know if it'll actually handle the complex stuff without breaking, especially sincea24's layout is actually decent
saw some stuff today that reminded me of why scale matters. A24 is doing that thing where they just bury the menu under huge film titles to let the moving images do the heavy lifting.one-person agencies are finally happening
really tired of seeing people obsess over memorizing yet another framework when we should be focusing on actual product launches. it's all about being a builder now instead of just writing boilerplate.cuberto's zelt project is a bit much
the 3d isometric stuff feels like it belongs in a different decade. i get the vibe they're going for with those brass coins and safe vaults, but it's hard to imagine that scaling for a real product. using Noi Grotesk for headlines looks okay, but all that motion and the spring-loaded toggles seems like a nightmare for actual usability. if you've got users managing github permissions and payroll data, they probably don't want a cinematic experience every time they click a button. it's definitely too much fluff for a tool that's supposed to be functional. do you think anyone actually builds heavy enterprise dashboards like this?optical sizing on variable fonts
been messing with some new weights and honestly the auto-adjusting strokes in optical sizing is such a lifesaver for small captions. it's way better than manually tweaking trackingobys' library layout is wild
i was just looking at that obys project and honestly i can't decide if it's brilliant or just pure chaos. they ditched the whole homeresn's click-and-hold thing is wild
>holding down the cursor triggers dynamic transformationsgestura looks pretty interesting if you're into that old-style vibe
i was just scrolling through sociotype's update and saw they finally dropped gestura. it's got those wedge terminals that remind me way too much of galliard, which is cool but also a bit much for my taste. the contrast in the display optical size looks almost aggressive. i'm curious about how the text grade actually holds up though. they're claiming some crazy level of legibility with those open apertures and robust stems, but high-contrast serifs always make me nervous in long blocks of copy. seeing forty-two styles is a lot to manage without everything turning into a muddy mess on the page. i like that they used the sociotype journal to test it out under real pressure. if the italics are as calligraphic and fluid as they say, it might be fun for pull quotes. still, i'm skeptical about using those sharp incisions for anything other than big headlines. sounds like a headache to kern properly in a dense layout.cuberto's iceberg concept is actually kind of genius
i was just looking at this kelvin zero project and i can't stop thinking about that transition from the bright glacier tip down into those deep cobalt and obsidian layers. it feels so much more human than the usual boring corporate layouts we see for cybersecurity stuff. using space mono specifically for the technical metadata and biometric prompts is such a smart way to signal security without making the whole interface feel unreadable or intimidating. i love how they're leveraging webgl and blender scenes to create that sense of depth, especially with the glassmorphic overlays and those refractive crystal assets. it makes the digital access part feel much more tangible and real. but i am a little worried about the performance trade-offs when you start layering heavy volumetric lighting and custom 3d models like that across different viewports. even if they're scaling it for mobile, it seems like such a lot of heavy lifting for a browser to handle smoothly. it's beautiful, but i wonder if the loading friction might actually hurt the user experience for someone just trying to check their status quickly. do you think this kind of high-fidelity motion is sustainable for more standard enterprise dashboards?aspect-ratio for responsive images
I'm tired of seeing layout shifts every time an image loads because someone forgot to set dimensions. Use this in your CSS so the browser reserves the space before the asset even arrives.img {width: 100%;height: auto;aspect-ratio: 16 / 9;}kerning pairs in illustrator vs indesign
i've been stuck moving glyphs around in illustrator all morning and it's driving me insane. indesign actually respects my manual kerning adjustments when i export to pdf but illustrator just resets everything to the default metrics. it's such a waste of time to redo the same work every time i need a vector asset. do you guys just stick to indesign for all your final type setting?canela and cabinet grotesk combo
saw this layout for that japan book earlier. it's pretty clean if you're into that minimal aesthetic. using 'Cabinet Grotesk Medium' for the body at twelve points keeps things readable enough even with those huge margins. i like how the red pull quotes pop against the white space, but i'm not sure about that 420 by 595 page size. it's a massive spread to manage if you're actually printing something this heavy.vitra's gift finder layout is pretty neat
that floating grid with all the icons drifting around looks fun but i can't imagine trying to manage that much manual positioning for a huge catalog without it becoming a nightmare.everything's turning into a single text box
i'm getting tired of seeing menus and tabs just vanish for some empty prompt field.grain texture on flat vector illustrations
i've been seeing so much of this lately where designers just slap a noise overlay on top of every single vector graphic to make it look more organic. it feels like a lazy shortcut to hide the lack of actual depth or interesting lighting in the work. it's getting hard to tell if someone actually put effort into the shading or if they just used a grainy filter to mask the simplicity. has anyone else noticed this becoming a bit of a crutch for mid-tier illustration styles?rocket type system's emotional weight
the way they tied the whole brand to nick gilbert's motto and his neckwear is so much more human than the usual corporate stuff. it's wild how they're using custom delta hints just to keep things sharp for mortgage charts in 'WNTL', but i wonder if that level of technical calibration is even possible when you're working with standard web fonts.another custom animation library
saw this thing for stringtune today and the whole katana/sensei theme is a bit much. they're saying it uses mostly css and attributes to keep things lightweight but i'm skeptical if it actually beats the standard stuff when things get heavy. anyone tried running this through a stress test yet?shadow opacity for depth in cards
i've been struggling lately with cards that feel like they are just floating weirdly on the page without any real sense of elevation. instead of using a heavy dark shadow, i started layering two different shadows with very low opacity and different blur radii to mimic how light actually hits objects. it makes the interface feel way more organic and less like a bunch of stickers slapped onto a background. it's a small change but it really helps users understand the hierarchy when things are overlapping. does anyone else find that single large shadows always look a bit muddy on high-res screens?using photoshop for resumes is a disaster
it's such a bad idea to use photoshop for text-heavy layouts when you've got inidesign right there. even if they have some free figma or illustrator templates, i don't see how anyone survives thekerning issues with italicized serif bodies
I'm losing my mind on this client project because the text looks so broken in certain paragraph blocks. We're using an old-school Garamond specimen and the italics are just. bad. Every time I hit a specific sequence of characters, the spacing falls apart and creates these huge gaps that look like someone used a hammer on the kerning. It's driving me insane. I tried manually adjusting the letter-spacing in CSS but it just makes the rest of the line look like a mess. I even attempted to usefont-feature-settingsto force some OpenType alternates, but it didn't fix the specific overlaps in the lowercase 'f' and 'i' combos. It looks totally
letter spacing on small headers
trying to fix this tiny 14px uppercase label for a client. i tried setting letter spacing to 0.1em but it looks way too gappy now. looks like the font is just too thin for that much air. swapped it to a slightly heavier weight but still feels off. maybe i should try negative tracking instead? tried -0.02em but it's basically unreadable on retina displays. honestly if people can't read a single line of text at this size they shouldn't be on the site anyway. i dont think changing the font family is an option because client is obsessed with this specific brand typeface. looks super amateurish when the kerning is this broken. anyone else dealt with this specific weight/size combo before? tbh it feels like a losing battle without custom glyphssome free minimal fonts to check out
found this list of some decent free typefaces while digging for assets. Giraffey looks like it'd work well for that fashion client i'm working on, and I've been messing around with Gidole lately for a side project too. Dublin Minimal seems pretty sharp if you need something monospaced but probably too much for a big body of text. Not sure about Athena though since you only get the regular style for free which is such a pain.zeroheight maturity model feels a bit arbitrary
>AI Readinesssubtle border radius on high density data tables
trying to use 4px on all cells but it looks weirdly disconnected from the outer container. i tried increasing the padding to compensate but now the rows feel too chunky and lose that compact look. does anyone actually use a larger radius for nested borders or is it better to just stick to sharp corners here?landing page builders are still messy
Landingi is such a joke if you're trying to hide the vendor.designing with old references
Saw some stuff about using Tschichold's Penguin Books style for a redesign. It's cool to see that full-bleed CSS utility being used as an example too, but I wonder if leaning too hard on those classic bookish vibes makes everything lookcheating with video layers for transitions
Using videos with blend modes instead of heavy shaders is such a smart way to save on performance.line-height on tight multi-column layouts
stuck on this client project where the columns are super narrow. if i bump the leading to make it readable, the whole block looks like a mess of white space. tried setting a fixed pixel value but then it breaks when the viewport shrinks.stock libraries are basically just ai sludge now
>the human-made web isn't dead yetcolor palette tools are getting a bit bloated
I was scrolling through some design resources earlier and noticed how much these generators are trying to do now. Coolors is basically an entire suite at this point with the Tailwind helpers and contrast checkers included. It's fine, but it feels like a lot when you just need a quick hex code. Grabient is alright if you're stuck on hero sections, but I still usually end up writing my own CSS for gradients to keep things clean. ColorHub is actually interesting though because it shows the palettes in actual UI layouts instead of just squares. It helps avoid that mistake where a palette looks great in a vacuum but fails the moment it hits a real interface. Color Hunt is still basically just browsing through moods like pastel or neon, which works for some things. I don't know if relying on these 'hand-picked' collections actually saves time or if you just end up staring at the screen for an hour. It's easy to get lost in the presets and forget about actual accessibility requirements.wp plugins for accessibility are such a joke
another list of plugins that basically just slap on some ARIA labels or fake focus outlines without fixing the actual markup. even the alt text ai thing is just a way to drain your credits for mediocre descriptions.brendan dawes on escaping ai sludge
saw that bit about using craft and judgment to beat average outputs.blueprint animations are actually decent
that custom line art following the cursor for the floor plans is pretty slick. i'm not sure if that kind of soft ink effect would get too heavy if someone has a massive project archive to scroll through.lucide is such a lifesaver for my react projects lately
I just stumbled on this list of icon sites and lucide's packages for stuff like svelte and astro are honestly so convenient. Iconsax looks pretty wild with that ai generation feature too, but I wonder if the sheer volume makes it hard to stay consistent without a huge Figma plugin.mozilla chickening out on project nova
mozilla's basically pulling back from all those bold changes for firefox because they're scared of everyone hating rounded corners. it's aradial gradient borders on cards
everyone's obsessed with those thin strokes but try using a 2px radial-gradient instead of just border-color. it makes the edges look way more organic than that fake glassmorphism nonsense. i'm testing it on some simple div containers today to see if it actually holds up without looking messyfixing cursor's terrible taste with markdown skills
tried installing that oklch-skill for my tailwind v4 projects because i'm sick of the muddy colors agents always spit out. it's supposed to handle the lightness manipulation and stuff automatically, which sounds nice but i don't know if it'll actually hold up on complex dark mode themes.art deco font list is mostly fluff
>You'll have a head start on creating a timeless look.asymmetric grid layouts for landing pages
been looking at too many perfectly balanced grids lately and it's making my eyes rot. try building a hero section using an uneven 12-column setup where the main content is shoved way off to one side,subtle shadows on buttons
been seeing way too many designers using that massive, blurry glow effect for buttons lately. it looks like someone spilled ink on the screen. i saw a landing page yesterday where the shadow was so huge you couldn't even tell where the button ended and the background started. it's making everything look muddy and unreadable. shadows should be tight and slightly offset to give some depth, not act like a neon halo. honestly, it'sinp rates are dropping again
crux is showing another dip in good inp experiences, which means we can't justdeath of serif hierarchy
everything is starting to look like a single, flat layer of text. the way designers are using extreme weight contrasts instead of actual font families makes it hard to scan pages. it feels like we are just reverting to brutalist defaults because i can no longer tell where one section ends and another begins lolbrowser apps are getting too good
some guy's actually considering ditching his local installs for just a browser. he's talking about figma and even photoshop online like they'recenter text with single line clamp
stop using overly complex margins to handle text overflow. usedisplay: -webkit-box; -webkit-line-clamp: 3; -webkit-box-orient: vertical; overflow: hidden;to create a cleaner multi-line truncation effect. it keeps your card components consistent without breaking the layout. it works on almost all modern browsers now. ⚡
ai agents are getting way too much hype lately
reactbench is trying to rank models on actual production quality but i doubt it's better than just looking at the output yourself. codiff might be handy for reviews if you hate github's default diff view though. anyone actually using openchamber for real work yet?struggling with font pairings for bento grids
i am trying to build out a new portfolio using a bento grid layout but the typography feels way too cluttered. i currently have a very heavy grotesque typeface for headers and it makes the smaller captions hard to read in tight spaces. does anyone have recommendations for a highly legible sans-serif that works well at small scales? i wanna avoid the overused inter/roboto combo if possible. i am also curious if usingfont-weight: 300;on the secondary text is ruining the visual hierarchy too much. any advice on balancing high contrast weights would be appreciated.
tiktok minis are basically turning the app into a browser
lowkey just saw that tiktok is embedding web apps directly into their interface, which means we might berendering 3d models directly in figma
finally some way to avoid jumping into blender just to check lighting. it's using three.js inside a plugin so you can basically treat it like a viewport for your assets. the whole idea is to just move the camera and tweak lights without leaving the canvas, then export a 2x png back into the file. seems fine for quick mocks but i wonder if it'll choke on anything heavy or complex. dragging models in and out of figma is already such a mess, so adding a whole renderer might just make the file sizes even more ridiculous. does anyone actually use cinema 4d for web assets anymore?