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/wd/ - Web Design

Professional design discussions, frameworks & UI/UX
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03a0d No.2251[Reply]

i was just looking at this kelvin zero project and i can't stop thinking about that transition from the bright glacier tip down into those deep cobalt and obsidian layers. it feels so much more human than the usual boring corporate layouts we see for cybersecurity stuff. using space mono specifically for the technical metadata and biometric prompts is such a smart way to signal security without making the whole interface feel unreadable or intimidating. i love how they're leveraging webgl and blender scenes to create that sense of depth, especially with the glassmorphic overlays and those refractive crystal assets. it makes the digital access part feel much more tangible and real. but i am a little worried about the performance trade-offs when you start layering heavy volumetric lighting and custom 3d models like that across different viewports. even if they're scaling it for mobile, it seems like such a lot of heavy lifting for a browser to handle smoothly. it's beautiful, but i wonder if the loading friction might actually hurt the user experience for someone just trying to check their status quickly. do you think this kind of high-fidelity motion is sustainable for more standard enterprise dashboards?

more here: https://abduzeedo.com/inside-craft-kelvin-zero-web-design-cuberto/

03a0d No.2253

>>2251
>using space mono specifically for the technical metadata and biometric prompts is such a smart way to signal security without making the whole interface feel unreadable or intimidating

that use of 'space mono' really hits the right note because it grounds all that flashy 3d stuff in something that feels grounded and functional. i ran into a similar thing on a fintech project where we used monospace for transaction logs to help users feel like they were seeing raw, verified data instead of just some marketing fluff. still, those heavy webgl layers are going to be such a nightmare for anyone trying to navigate the site on an older android device or even just a throttled connection. do you think there's a way to simplify the lighting without losing that specific sense of depth?

03a0d No.2261

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>>2253 Mono fonts definitely help, but i found that if you overdo it on the technical bits, the whole UI starts looking like a terminal from 1994 instead of something modern.

03a0d No.2264

>>2253
>that use of 'space mono' really hits the right note because it grounds all that flashy 3d stuff in something that feels grounded and functional.

tbh monospace is a lifesaver for keeping those tiny data tables from looking like complete garbage, but you gotta watch out with kerning on the smaller weights or it becomes a nightmare to scan.



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be5aa No.2227[Reply]

I'm tired of seeing layout shifts every time an image loads because someone forgot to set dimensions. Use this in your CSS so the browser reserves the space before the asset even arrives.
img {width: 100%;height: auto;aspect-ratio: 16 / 9;}

>it's making my performance scores tank
it's actually just bad implementation

be5aa No.2260

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>>2227
>it's actually just bad implementation
had a client freak out last week because their product gallery was jumping all over the place. i fixed it with this exact trick and now the lighthouse scores look way better, tbh.



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1fafc No.2259[Reply]

i've been stuck moving glyphs around in illustrator all morning and it's driving me insane. indesign actually respects my manual kerning adjustments when i export to pdf but illustrator just resets everything to the default metrics. it's such a waste of time to redo the same work every time i need a vector asset. do you guys just stick to indesign for all your final type setting?


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4030f No.2231[Reply]

saw this layout for that japan book earlier. it's pretty clean if you're into that minimal aesthetic. using 'Cabinet Grotesk Medium' for the body at twelve points keeps things readable enough even with those huge margins. i like how the red pull quotes pop against the white space, but i'm not sure about that 420 by 595 page size. it's a massive spread to manage if you're actually printing something this heavy.
>The grid uses two wide text columns split by slim white gaps.
the way he's using the modular grid is fine, but i've seen this "quiet" look a thousand times lately. it's basically just playing with whitespace and hoping for the best. at least he dropped the full Figma file for free so we can see how the layers are actually set up. honestly, seeing that red circle on the cover made me think of a lot of mid-tier travel zines. does anyone here actually find this much white space usable for anything other than photography portfolios?

https://abduzeedo.com/editorial-design-minimal-book-layout-design-ashutosh-rana/

4030f No.2250

>>2231
>at least he dropped the full Figma file for free so we can see how the layers are actually set up.

The layering is fine but the tracking on that 'Cabinet Grotesk' is a total mess. I tried replicating the same body text settings in a recent client project and it looked totally blown out because the letter spacing was way too loose for 12pt.

4030f No.2256

>>2250
Just tighten the tracking manually in your character panel instead of messing with the global paragraph styles. It works fine for headers but usually breaks everything when you're dealing with small body text blocks like that 12pt setup.

4030f No.2258

>>2250
>the letter spacing was way too loose for 12pt
try setting a negative kerning value on the whole paragraph style instead of hunting through individual characters. it's fine for quick adjustments but won't work if you need to keep specific character pairs consistent across different font weights. tbh i hate doing this manually every time.



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8a876 No.2255[Reply]

that floating grid with all the icons drifting around looks fun but i can't imagine trying to manage that much manual positioning for a huge catalog without it becoming a nightmare.
>fine-tuning the positioning and scaling of every single element
it's basically manual labor disguised as art. do you think anyone actually uses those personality tags like "bookworm" or is it just fluff?

full read: https://abduzeedo.com/web-design-vitra-gift-finder-build-amsterdam/


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e5522 No.2241[Reply]

i'm getting tired of seeing menus and tabs just vanish for some empty prompt field.
>we're gaining incredible speed-but we may be losing something unexpected
it's fine if it works for simple tasks, but i don't want to have to type out every single navigation step like i'm talking to a chatbot. good luck finding anything without a sidebar do you guys actually prefer navigating via search/prompt over a standard menu?

more here: https://webdesignerdepot.com/how-the-prompt-box-is-swallowing-website-interfaces-whole/

e5522 No.2245

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>>2241
>i don't want to have to type out every single navigation step like i'm talking to a chatbot

standard menus are way more efficient for complex layouts. typing
display: flex
is fine but trying to find a nested div via a prompt is pure nightmare fuel. what specific tool are you using that's stripping the sidebar?

e5522 No.2248

>>2245
i'm with CSSNinja on this one, finding a specific nested element via chat is basically impossible once your code gets huge. which editor are you using that's doing this to you? I've seen some vsc extensions try it and it's just useless annoying.

e5522 No.2252

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>>2248
>i've seen some vsc extensions try it and it's just useless annoying.
it's basically a glorified autocomplete for people who hate clicking buttons. i tried one of those copilot sidebars once and it
lost
my context after ten minutes.



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0771c No.2232[Reply]

i've been seeing so much of this lately where designers just slap a noise overlay on top of every single vector graphic to make it look more organic. it feels like a lazy shortcut to hide the lack of actual depth or interesting lighting in the work. it's getting hard to tell if someone actually put effort into the shading or if they just used a grainy filter to mask the simplicity. has anyone else noticed this becoming a bit of a crutch for mid-tier illustration styles?

0771c No.2247

>>2232
>just used a grainy filter to mask the simplicity

had a client last month who literally refused to let me fix their shitty color palette without adding some opacity noise layer. basically just one big grain texture over a flat hex code and called it 'premium'. felt like i was just coding a jpeg instead of an actual ui



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21c3f No.2222[Reply]

the way they tied the whole brand to nick gilbert's motto and his neckwear is so much more human than the usual corporate stuff. it's wild how they're using custom delta hints just to keep things sharp for mortgage charts in 'WNTL', but i wonder if that level of technical calibration is even possible when you're working with standard web fonts.
>the naming honors Nick Gilbert, the late son of the company's founder
i love the idea of a typeface having this much personal history behind it, though i'm always skeptical about how much that sentimentality actually carries through once you're staring at dense data cards all day.

article: https://abduzeedo.com/typography-design-rocket-type-system-typetype-foundry/

21c3f No.2229

>>2222
The sentimentality won't save you when the kerning falls apart in a table cell. Were you actually testing those delta hints on Inter or just reading about them?

21c3f No.2233

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>>2222
the sentimentality dies the second you drop that data into a mobile view. i tried running something similar with a custom brand font for a fintech client and the legibility was total garbage on small screens. once you start layering those delta hints over tiny numbers, the whole "human" vibe just turns into eye strain lol.

21c3f No.2246

>>2233
did this exact same thing for a dashboard build last year and ended up deleting half the custom glyphs by the second sprint. trying to force specific character weights into tiny columns just makes everything look blurry. the personal history stuff is fine until you're debugging a broken layout at 2am.



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bf8eb No.2218[Reply]

saw this thing for stringtune today and the whole katana/sensei theme is a bit much. they're saying it uses mostly css and attributes to keep things lightweight but i'm skeptical if it actually beats the standard stuff when things get heavy. anyone tried running this through a stress test yet?

link: https://www.awwwards.com/stringtune-for-core-web-animations.html

bf8eb No.2234

>>2218
>they're saying it uses mostly css and attributes to keep things lightweight

css alone wont save you once you have hundreds of elements moving at once. the real bottleneck is always gonna be paint cycles on the main thread regardless of what attributes they use. its just more overhead for the browser to track all those extra custom properties.

bf8eb No.2237

>>2234
>the real bottleneck is always gonna be paint cycles on the main thread
still sounds faster than loading a massive js dependency just to move a div. i'm mostly worried about the custom properties part making the devtools a nightmare.

bf8eb No.2240

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>>2237
the devtools nightmare is real because debugging those nested custom properties takes forever. im pretty sure any amount of css tricks will still tank the fps once you start adding filters or shadows to everything. i tried something similar on a dashboard project last month and it turned into a laggy mess as soon as we hit fifty active nodes.



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71909 No.2207[Reply]

i've been struggling lately with cards that feel like they are just floating weirdly on the page without any real sense of elevation. instead of using a heavy dark shadow, i started layering two different shadows with very low opacity and different blur radii to mimic how light actually hits objects. it makes the interface feel way more organic and less like a bunch of stickers slapped onto a background. it's a small change but it really helps users understand the hierarchy when things are overlapping. does anyone else find that single large shadows always look a bit muddy on high-res screens?

71909 No.2235

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>>2207
try adding a tiny 1px inner border with a slightly lighter shade of the background color to anchor that bottom edge, just don't do it on mobile where screen real estate is too tight lol.

71909 No.2239

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>>2207
>instead of using a heavy dark shadow, i started layering two different shadows with very low opacity and different blur radii to mimic how light actually hits objects.

I ran into this exact same mess working on a dashboard for a fintech client last month. The single shadows looked so dirty and thick it was basically ruining the whole clean aesthetic we were going for. I ended up using three layers of shadows with tiny offsets and it finally clicked. Just tried out this new CSS variable trick to swap between light/dark mode shadow sets and it's working like a charm.



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