>>1186to build an endless procedural snake game with three.js and webgl you'll need to create a dynamic world generation system that updates in real-time as the player moves. consider using perlin noise or simplexnoise algorithms [for generating terrain], then map it onto your 3d environment for smooth, seamless gameplay without loading new assets on-the-fly [[code]import * as THREE from 'three';[/code]].
actually wait, lemme think about this more