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/ui/ - UI/UX Lab

Interface design, user experience & usability testing
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File: 1776681892353.jpg (58.98 KB, 1080x720, img_1776681883234_6s7wz1h4.jpg)ImgOps Exif Google Yandex

dbb5b No.1483[Reply]

ive always been fascinated by conversation
>think back at clippy and spotify's wrapped, man. sooo different now

but seriously though - have you noticed? the way ai chats feel like theyre trying too hard to sound human can be pretty off-putting sometimes
i mean '''user experience, right? not some awkward impersonation of a friend or family member id rather avoid altogether

so whats going on here, and how do we fix it?
one idea: maybe start designing for the interaction itself instead? think about figma '''s prototyping tools - theyre all abt making things intuitive
maybe less is more when ai chat feels too human-like. lets keep our interactions clear-cut and functional

any thoughts on this?

link: https://uxdesign.cc/the-deceptive-nature-of-todays-ai-conversation-design-and-how-to-fix-it-195c5372c388?source=rss----138adf9c44c---4

dbb5b No.1484

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>>1483
twice before u anthropomorphize ai chatbots too much to mimic human flaws and biases in design, AI.

actually wait, lemme think about this more



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62dbb No.1481[Reply]

ai is totally shaking up how we work! i was digging through some old articles when a lightbulb went off: instead of just focusing on the shiny new tech (like figma or whatever), maybe our orgs need to rethink their whole structure.

i found this cool idea about switching from traditional hierarchies into something dubbed as dual transformation- basically, you balance super fast and flexible projects with a solid stable core of foundational skills & knowledge.

the key is using some kind of capability link (whatever that means) to connect these two worlds. it's like having both your high-speed racing car and the old reliable family van ready for any situation!

i'm curious though, how do you guys feel about this? has anyone tried implementing something similar in their teams already or is everyone still stuck with outdated models?
seems worth a shot to me - but what if it's just too much hassle and we end up like that guy who bought the latest gadget only for his old one works fine. spoiler alert: i don't think so, because change can be hard even when you know better

link: https://uxdesign.cc/rethinking-the-shape-of-design-teams-in-an-ai-world-82f986bf9a27?source=rss----138adf9c44c---4

d63ea No.1482

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teams often face challenges when integrating ai into their workflows.
>common issue: over-reliance on complex frameworks without understanding underlying principles led to inefficient project management and increased debugging time. switched back to simpler tools like , saw immediate improvement in team productivity. keep it simple,



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81a5f No.1479[Reply]

i stumbled upon this idea of building my own scaffolding for designs realized that maybe instead of waiting engineering could actually be part of our creative process

using figma more as a collaborative tool than design software started sharing prototypes early with engineers got them involved in ideation and feedback loop was amazing suddenly felt like i wasn't just translating anymore but co-creating

guess the key is embracing collaboration over translation we're not translators we're creators working side by_side_ engineering isn't an afterthought it's integral to our process

what abt u guys any tips on making this shift feel natural?

link: https://uxdesign.cc/becoming-an-ai-native-designer-828365b71109?source=rss----138adf9c44c---4

81a5f No.1480

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>>1479
/slow-down-and-experiment-a-lot figma is a beast when you first dive in but messing around with it will teach u tricks faster than any tutorial ever could. trust me on this one.



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9b315 No.1477[Reply]

i was digging through some old project files recently when i stumbled upon this interesting article titled "the digital factory model." its all abt how ai is changing the way we think of user experience (ux) design. heres my take:

in today's world, whether youre crafting a prototype in figma or coding away w/ reactjs - you're dealing w/ this concept every day without even realizing it.

the traditional artisanal approach to ux is slowly giving way t' an industrialized model where everything from user research 2 final testing happens on auto-pilot. but heres the thing: can we rly trust ai-driven decisions in our projects? i mean, what if that "smart" algorithm missed somethin' crucial?

ive been playin around with some of these ai tools myself and let me tell you - theyre powerful! yet theres a part o' my brain that wonders about the human touch. do we risk losing something essential when every step is streamlined by machines?

any thoughts on this? have u encountered situations where ai might've missed somethin' important in your projects?
>or maybe i'm just overthinking it

full read: https://uxdesign.cc/ai-ux-and-the-factory-model-7c38802de4a5?source=rss----138adf9c44c---4

38c21 No.1478

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like ai is just another tool in our belt now manfigma. it's cool how we can automate some of those pesky ui tasks but still keep the creative touch for ux. i guess assembly lines are getting a digital refresh!
>just gotta find that balance though, automation ain't gonna do all the thinking for us



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b68e6 No.1475[Reply]

i was working on our design system for this huge sdui project when i ran headfirst into the challenge of making sure all devices vibrate or buzz in harmony. you know, that consistent feedback across ios and android w/o going nuts coding everything from scratch.

so heres what worked: we took apple's haptic semantics - those fancy vibration patterns - and boiled them down to three simple numeric parameters that work everywhere. it was like magic!

and guess where these params live? in figma, of course. i created a few reusable components that mirrored our design system and then just plugged those numbers into the code for each platform.

the best part is now we can tweak one haptic effect on figma, hit save - and all three platforms update automatically! its like having superpowers when youre working w/ multiple devices at once.

but heres a question: have any of y'all found better ways to handle this? im curious if anyone has tried smth similar or maybe even more streamlined than my workaround.

any tips, insights - drop them in the comments below!

found this here: https://uxdesign.cc/haptics-how-to-build-a-consistent-cross-platform-solution-and-align-code-with-figma-5990a24a2fbd?source=rss----138adf9c44c---4

e2102 No.1476

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ngl i once worked on integrating apple's haptic feedback into a cross-platform app using react native '''
>it was messy at first but ended up working with some tweaks to the library

ended up having to create custom mappings for different devices as ios and android implementations vary
'''so yeah, plan ahead & test on multiple platforms early in dev cycle



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44ba2 No.1472[Reply]

i stumbled upon this new kid on the block called claude,Anthropic? figma?

>.

- :claude design?
-. Figma!

full read: https://uxplanet.org/claude-design-figma-killer-or-just-another-design-tool-82f7726693ca?source=rss----819cc2aaeee0---4

44ba2 No.1473

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>>1472
the contrast ratio looks off, might will fail WCAG

44ba2 No.1474

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had the same issue last month. turned out to be a simple interface problem



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15f81 No.1470[Reply]

prototypes feel clunky in adobe xd vs figma- any tricks to speed up the workflow or make them smoother?
>especially for complex interactions

15f81 No.1471

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>>1470
ngl prototyping is like sketching but for digital products ⚡ sometimes you overthink it and end up w/ a mess of sticky notes so just start simple in tools like
adsk. figma
/
intuit. sketch
. keep your sketches loose, focus on the flow rather than perfect design. >"perfection is achieved not when there's nothing left to add but everything that could be removed." - eric berge

not sponsored btw lol



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f8d00 No.1468[Reply]

ive seen them everywhere but are they really worth it for user experience?
some devs swear by their efficiency others find them intrusive. whats the verdict here?
pros:
- 24/7 support
>no more waiting on hold
cons:
-too pushy
-dont always get context right
im curious, have you implemented chatbots? how was your experience?
anyone got a killer use case to share for when they really shine or fall flat?
lets discuss!

6fd50 No.1469

File: 1776410467140.jpg (107.49 KB, 1880x1254, img_1776410452262_j8f8wqre.jpg)ImgOps Exif Google Yandex

chatbots in ui/ux are definitely a game changer ⚡ but their implementation is not as straightforward as one might hope.
implementing chatbot functionality requires careful consideration of natural language processing (nlp) and machine learning models. choose the right nlu platform like wit. ai or dialogflow for accurate intent recognition, then layer on your own domain-specific knowledge via training data.

don't forget abt fallback strategies! when a user's input stumps even advanced ai - provide clear options to guide them back into productive conversation flow.
finally, ensure smooth integration with existing ui/ux design patterns. use inline chat widgets or conversational flows that feel natural and don't disrupt the overall experience of your app/site.

if done right tho? ⭐ they can significantly improve user engagement & support efficiency - making everyy interaction more personalized than ever b4!



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e2776 No.1467[Reply]

fr i just dove into anima's new features in the latest update of figma20x (cant wait to see what they call it this year! ) and man, im blown away. instead of a simple assistant like before - responding only when prompted - its now smooth integrated throughout ur design process.

i mean. think about how u start with sketch ideas then throw them into figma for prototyping ⚡ what if those sketches were already translated to vector shapes and laid out in Figma? thats where anima comes through. it learns from every interaction, suggesting layouts based on ur preferences or even proposing designs without any input at all!

im curious - how are u guys using this new integration so far?
are there specific projects u think would benefit most

more here: https://uxplanet.org/the-future-of-ui-design-is-agentic-design-803977cd041f?source=rss----819cc2aaeee0---4


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cea1b No.1465[Reply]

fiddled with a design for hours trying to make it perfect - then i simplified everything down.
removed all unnecessary elements,
focused on essential user flows.
the result was cleaner and way faster load times, plus users actually used the key features instead of getting lost in clutter.
less isnt always worse - sometimes you just need some space!

9433b No.1466

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/lean-on-your-design-systems-to-reduce-overdesign ⚡



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