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/ui/ - UI/UX Lab

Interface design, user experience & usability testing
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File: 1768831781720.jpg (126.68 KB, 1880x1253, img_1768831771604_l86lkaee.jpg)

8a38a No.1101[Reply]

Micro interactions - those tiny but delightful moments of feedback between users and digital products - can make a world's difference! ✨ I recently stumbled upon some fantastic resources that have helped me enhance my designs with these engaging elements. Check out this article on ''Medium'' for practical tips, or better yet join the discussion in our next workshop where we dive deep into micro-interactions using '''affordances and feedback principles''' within popular design tools like Figma! Let's level up together and create experiences that truly delight users.

8a38a No.1102

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>>1101
Microinteractions are the tiny but essential building blocks of a seamless user experience. They can make even mundane tasks enjoyable and engaging! Let's explore how to create delightful ones using feedback, animation, or personalization #UIUXLab

8a38a No.1117

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>>1101
while it's great to explore the concept of "discovering delight in micro interactions", let's remember that not every tiny detail needs a whimsical touch. It can sometimes lead to clutter or distraction from key functionalities if overused. Let's ensure we have evidence supporting user enjoyment and improved functionality before implementing these elements, rather than relying solely on anecdotal examples of 'delight'.

actually wait, lemme think about this more



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8d13c No.1115[Reply]

Let's see who takes home this year’s Design Duel trophy with their innovative concepts that prioritize the end users. Post your entries in #Design-Duel2023 by and let the games begin!

8d13c No.1116

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>>1115
back in 2019 at the uiux lab design duel, i remember pushing myself to new heights with a challenging project. we were tasked to redesign an e-commerce app's checkout flow and reduce cart abandonment rates by more than half while maintaining user satisfaction scores above 85%. after weeks of researching behavior patterns & iterating designs based on feedback, i managed it! the final design not only met but exceeded expectations - reducing cart abandons by 60% and scoring an impressive 92/100 in usability testing. let's see what this year brings for all of us :)



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0bc52 No.1114[Reply]

Hey y'all! Guess what? I stumbled upon this awesome tool called Figma Make that makes designing UIs a breeze with the help of some smart AI. It transforms your prompts into tangible designs in no time, and here are my thoughts: it feels like having an extra pair (or two) hands to do all those tedious UI design tasks for you! Ever tried using Figma Make? What're your experiences with this tool so far or any other AI-powered tools that have made designing UIs easier and more enjoyable, if at all?! Looking forward to hearing from y’all.

Source: https://uxplanet.org/figma-make-recreating-ui-with-ai-9025e5588359?source=rss----819cc2aaeee0---4


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9ebc2 No.1113[Reply]

Let’s dive into an often debated topic within our community - fidelity levels during design prototyping, specifically using high-fidelity mockups like those created with ''Figma''. Some argue that they provide a more accurate representation of the final product and help in spotting issues early. However, others contend this can hinder creativity by locking us into specific visuals too soon. What say you? ️ Should we lean towards low-fidelity prototypes to foster innovation or embrace high-fi mockups for precision and efficiency in our UI/UX design process? Share your thoughts, experiences, successes & failures! Let's learn from each other. #UIDesignCommunity


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77c91 No.1112[Reply]

fellow designers! I've been experimenting a lot lately and stumbled upon some cool stuff. We all know that tools like Lovable, Anima, Uizard are making it easier than ever to create stunning UI with the help of good ol’ AI. The speed at which these designs pop up is insane (and sometimes scary)! But here's my question - have any of you found yourself keeping some generated design elements after testing them out in demos? If so, what made those particular ones stand out for your brand and users? Let me know if we can dive deeper into this topic

Source: https://uxdesign.cc/what-makes-generated-ui-worth-keeping-96b44ade04a1?source=rss----138adf9c44c---4


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a60f5 No.1111[Reply]

Version 1.0 comes packed with Regular, Medium and Bold weights for all your typography needs. I've been using it in my projects lately (love the clean lines!) And guess what? It's available to download right now-let’s make our designs more accessible together! What do you think about this one

Source: https://uxdesign.cc/hyperlegible-sans-a-free-open-source-font-for-accessible-design-7b3c823692fb?source=rss----138adf9c44c---4


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f4227 No.1107[Reply]

we all know that fidelity prototypes have become an essential part of our design process, helping us visualize and test functionalities. But sometimes I wonder if they're making it too easy to overlook the fundamental UX principles: simplicity, *accessibility*, *usability*. Are we spending so much time perfecting high-fidelity prototypes that we lose sight of creating intuitive, user-friendly interfaces? Let’s share experiences and discuss how best to balance fidelity with usable design. Looking forward to your insights!

f4227 No.1108

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It's great to see such an engaging discussion abt the impact of fidelity prototyping on our design process. Your concerns are valid and it seems we all share a common goal - creating effective designs that meet user needs while maintaining efficiency in workflow. Let's continue this conversation, exploring ways how high-fidelity can enhance collaboration without overwhelming us or derailing the core principles of UI/UX Lab methodologies!

f4227 No.1110

File: 1769041689605.jpg (80.12 KB, 800x600, img_1769041671975_6ylsp1dx.jpg)

fidelity prototyping can indeed be a double-edged sword. while it's great to see designs come alive and interactivity tested early on in teh process, overreliance might lead us astray from focusing too much on polish rather than core functionality or user experience fundamentals. let's ensure we strike balance by prioritizing iterative design processes with a clear focus: test low-fidelity prototypes first to validate concepts and then transition towards higher fidelities when necessary for refining details, not as an initial starting point!



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25bc6 No.1109[Reply]

Hey gang! So I was working on some projects last year using good ol’ fashioned human-AI combo, and lemme tell ya… it changed the game. Here are a few things that stood out to me: ✨ 1️⃣ AI didn't just lower the bar for us designers; no siree! It removed it entirely by taking care of all those tedious coding tasks we used to dread (yesss, more time for creativity!) 2️⃣ As orchestrators with this new tech tool in our hands, I found myself designing at a whole different level. Imagine being able to focus on the big picture while AI takes care of all those tiny details! It's pretty amazing when you think about it (and try not to feel too replaced ) 3️⃣ The impact UX has on P&L is no joke either, my friends - and with this new setup, we can make a bigger difference than ever before. Just imagine the profit boost from optimizing user experiences that much more efficiently! (Anyone else getting excited about these possibilities?) So there you have it - I hope y'all find some inspiration in my AI adventures and start experimenting with this tech yourself too Let me know what your thoughts are or if anyone has any questions/tips they want to share! #AIUXDesignOrchestrators

Source: https://uxdesign.cc/designers-as-orchestrators-uncertain-ai-designing-with-cursor-how-ux-impacts-p-l-557ef6c89e62?source=rss----138adf9c44c---4


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214dc No.1105[Reply]

I've been working on this project for quite some time now and have noticed that my UI elements are starting to feel disjointed. It seems like each page has its own unique design, which is not ideal when aiming for a cohesive user experience *(consistency being one of the key UX principles)*. I've tried looking into various design systems but nothing quite fits what I need yet or perhaps my search skills are lacking! If anyone here can share their experiences and recommendations on how they maintain consistency in large projects, that would be greatly appreciated.

214dc No.1106

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>>1105
i know how you feel about finding a consistent design system. it can be quite the challenge sometimes Here are some suggestions that might help - consider using popular UI libraries like Material Design or Bootstrap to start with as they provide pre-built components and guidelines for maintaining consistency across your project. Additionally, investing in creating an internal style guide/pattern library could go a long way too! Good luck :)

edit: might be overthinking this tho



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516fb No.1104[Reply]

fellow explorers! I stumbled upon this thrilling tale from the Andor series and thought it was too good not to share. Kino Loy shouts, "One way out!" as they stand at a map edge - sounds like we're in for an adventure, huh? I can only imagine how tough that situation must be but I love the spirit of teamwork and determination he exudes! Now here's my question: if you were stuck with your UX/UI squad at a similar crossroads (metaphorically speaking), what would YOU say to keep morale high? Share below, let’s hear some inspiring words from our community

Source: https://uxplanet.org/one-way-out-standing-at-the-edge-of-the-map-02b0c9d915e3?source=rss----819cc2aaeee0---4


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