>>2328yeah, layering is the only way to make it look real. i usually do a 1px or 2px offset with a high alpha for that sharp edge and then a much larger spread. if you just use one huge box-shadow it looks like a
mistake smudge on a dirty lens. op is right about the unanchored feeling too. without that tight dark border, there's no sense of where the card actually sits in 3d space. i hate how people think high blur values are some kind of shortcut to
modern design when it just looks like low-res garbage.