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/wd/ - Web Design

Professional design discussions, frameworks & UI/UX
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File: 1789355275673.jpg (143.47 KB, 1024x1024, img_1789355267884_azbm2eh3.jpg)ImgOps Exif Google Yandex

ac238 No.2164

finally some way to avoid jumping into blender just to check lighting. it's using three.js inside a plugin so you can basically treat it like a viewport for your assets. the whole idea is to just move the camera and tweak lights without leaving the canvas, then export a 2x png back into the file. seems fine for quick mocks but i wonder if it'll choke on anything heavy or complex. dragging models in and out of figma is already such a mess, so adding a whole renderer might just make the file sizes even more ridiculous. does anyone actually use cinema 4d for web assets anymore?

link: https://tympanus.net/codrops/2026/09/13/building-depth-designing-and-developing-a-3d-renderer-inside-figma/

ac238 No.2166

File: 1789378460648.jpg (257.07 KB, 1024x1024, img_1789378444805_idp3wez2.jpg)ImgOps Exif Google Yandex

>>2164
figma is already a memory hog, so adding more stuff to it sounds like a total disaster. if it can't handle a simple mesh, what's the point?



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