finally some way to avoid jumping into blender just to check lighting. it's using three.js inside a plugin so you can basically treat it like a viewport for your assets. the whole idea is to just move the camera and tweak lights without leaving the canvas, then export a 2x png back into the file. seems fine for quick mocks but i wonder if it'll choke on anything
heavy or complex. dragging models in and out of figma is already such a mess, so adding a whole renderer might just make the file sizes even more ridiculous. does anyone actually use cinema 4d for web assets anymore?
link:
https://tympanus.net/codrops/2026/09/13/building-depth-designing-and-developing-a-3d-renderer-inside-figma/