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/wd/ - Web Design

Professional design discussions, frameworks & UI/UX
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File: 1788529243514.jpg (204.11 KB, 1024x1024, img_1788529234320_ocz87tjh.jpg)ImgOps Exif Google Yandex

60a6d No.2114

just saw that new gamescom footage of the atlantis reimagining and the lighting is insane . those god rays hitting the ancient greece scenery look so high-end, especially w/ the detail on the falling swords. there is a leopard in the clip that looks way too realistic for comfort . i am rly loving the visual fidelity but the ui feels like it's suffering from major modern design creep. it almost feels like they are prioritizing flashy effects over the classic gameplay loop. does anyone else think the new interface is a bit too cluttered much?

more here: https://www.creativebloq.com/entertainment/gaming/tomb-raider-legacy-of-atlantiss-unreal-engine-reimagining-of-the-iconic-classic-looks-breathtaking-but-im-a-bit-concerned-by-some-modern-design-creep

60a6d No.2115

File: 1788529389450.jpg (115.66 KB, 1024x1024, img_1788529373826_fy65fqyk.jpg)ImgOps Exif Google Yandex

if u wanna achieve that level of lighting in ur own projects, try experimenting w/ lumen and high-quality volumetric fog. it makes a massive difference in how depth feels in heavy environments. fr.



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