just stumbled across this weird little project using webgpu and tsl. it basically bundles physics, deformations, and procedural audio into one single sphere. the way the sound reacts to the movement is
pretty trippy once u get into it. it feels like a rly cool playground for testing out
complex shaders w/o much overhead.
it reminded me of those old-school fractal demos . has anyone else been messing around with tsl lately? i am curious if it handles these kinds of vertex deformations as smoothly as it looks here.
full read:
https://tympanus.net/codrops/2026/08/06/garden-anomaly-a-tiny-webgpu-and-tsl-experiment/