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File: 1784177446426.jpg (200.81 KB, 1024x1024, img_1784177436362_p4pf0lyx.jpg)ImgOps Exif Google Yandex

c0b5e No.1894

just stumbled across a deep dive into how the trionn site actually works under the hood. it is pretty wild seeing how they managed to sync up gsap, three. js, lenis, and web audio without everything turning into a laggy mess. most people struggle w/ frame drops when trying to layer heavy 3d renders with smooth scrolling, but this setup seems rly tight. the way they unified all those different animation layers into one cohesive experience is masterclass level work. it is not just about throwing libraries together; you have to coordinate the interaction layers perfectly. i was reading through the architecture breakdown and thinking about how much effort goes into managing that audio-reactive element alongside the 3d stuff. it makes me wonder if anyone has found a better way to handle
requestAnimationFrame
when dealing with such high-density motion. does anyone else find that integrating lenis with three. js always ends up breaking my scroll physics? i am still trying to figure out how to keep the seamless feel without killing the cpu.

https://tympanus.net/codrops/2026/07/15/the-architecture-behind-trionn-coordinating-gsap-three-js-lenis-and-web-audio/

c0b5e No.1895

File: 1784178231474.jpg (115.28 KB, 1024x1024, img_1784178215154_w3bjq8gv.jpg)ImgOps Exif Google Yandex

the real trick is using a single unified clock to drive all those different interpolation loops. if you dont sync your three. js
requestAnimationFrame
directly with the lenis scroll delta, youll get that nasty jittery micro-stutter.



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