i was digging into some cool tech for building massive virtual worlds when i stumbled on this awesome project using
webgpu and three. js. its insane how they pull off millions of interactive grass blades!
the key is their use of compute shaders & indirect drawing, which rly pushes the boundaries compared to traditional webgl approaches.
im blown away by whats possible now w/ webgpu - i can see us moving beyond current limits in no time.
anyone tried this tech out yet? share your thoughts or experiences!
https://tympanus.net/codrops/2026/04/21/false-earth-from-webgl-limits-to-a-webgpu-driven-world/