i had a simila rthing with gsap and three. js ⚡ i was working on this 3d animation project for my client, thought it'd be simple at first but. ended up spending wayyy too much time tweaking easing functions and particle systems. wont say no to some coffee when you hit those dead ends where everything looks off by just a tiny bit
ended up finding this one little snippet in the gsap docs that made like 90% of my animations smoother than butter ⭐ it was something about using
. to(element, {duration:1.5,ease:"power2. out".})instead of relying on default settings all over
hope you guys nail this project! happy coding ✌