>>1420gonna show you a cool trick with dithering and three. js! ive been playing around with using 160k cubes to visualize it, kinda blew my mind how smooth some patterns look when animated
tried different algorithms like atkinson & floyd-steinberg. for the latter one
threejs-drawing repo helped a ton - nice and simple implementation that i could tweak easily
used webgl2 renderer to keep performance up, but even then you might wanna limit frame rate or optimize further if loading 160k cubes at once feels sluggish on lower-end devices
if anyone's curious about the code snippets for setting this all together - hit me and ill throw in some examples!
update:
fixed still broken fixed for real this time