everyone treats breaking up the monolith as this
inevitable progression for scaling, but my experience with live production environments says otherwise. it looks great in a slide deck, yet i have seen plenty of teams hit massive walls when trying to manage service-to-service dependencies and complexity. moving away from a single codebase can actually create
massive operational overhead if you aren't prepared for the fallout. sometimes a well-structured monolith is just
better more efficient than a fragmented mess of tiny services.
it turns out distributed systems are just harder to debug. has anyone else dealt with the nightmare of debugging latency spikes across dozens of independent deployments?
https://dzone.com/articles/antipatterns-of-microservices