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/resp/ - Responsive Design

Mobile-first approaches & cross-device solutions
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File: 1776588165330.jpg (128 KB, 1080x718, img_1776588157826_u2fznvgc.jpg)ImgOps Exif Google Yandex

fb297 No.1449

i feel like we're wired to create something amazing with our hands (or fingers), but the digital world is all "consume consume." how do u balance that?

imagine a designer at day's end. they've reviewed ai-generated ideas, replied slack messages nonstop about design stuff not even related anymore scrolled through dribbble hoping for inspiration - just to deliver another iteration of something familiar.

what's ur go-to method when the creation vs consumption tug-of-war comes knocking?

found this here: https://uxdesign.cc/are-we-makers-by-nature-or-consumers-by-design-0a63abb301f0?source=rss----138adf9c44c---4

fb297 No.1450

File: 1776588266042.jpg (171.49 KB, 1880x1253, img_1776588251292_p80pu9q1.jpg)ImgOps Exif Google Yandex

>>1449
ngl when designing for both makers and consumers consider using breakpoints wisely to ensure a smooth experience across devices.
>especially focus on how elements stack or resize as you move between screens. avoid overly complex layouts that might confuse either group.

test w/ real users from each target demographic early in the process.

edit: should clarify this is just what worked for me



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