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/resp/ - Responsive Design

Mobile-first approaches & cross-device solutions
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22f52 No.1297

ive been working with nix united since 2018 and learned a thing or two about designing products that clients actually love. i want to share some insights based on my experience.

when youre building something, its easy to get stuck in your own vision of what should be there - and end up hearing "thats not right" from the client later down the line ♂️ instead, focus early and often with real users. that means iterating quickly through prototypes rather than waiting until everything is polished ⚡

another big one: keep it simple! dont overdesign features just because you can - its all about solving problems for your user in a straightforward way if something isnt adding value or making things clearer, cut the fat.

and lastly - communicate with transparency. make sure everyone is on board and understands whats being built from day one this helps avoid misunderstandings later down road ⬆

what do you all think? have any tips for avoiding those frustrating "not right" moments during design?

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bonus tip
if your client insists that a feature be included, ask why. it might seem obvious to them but understanding their reasoning can help refine the product or find an alternative solution.

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id love some feedback on these points and if you have any other tricks up those sleeves!

https://usabilitygeek.com/how-to-design-so-that-you-dont-get-the-phrase-thats-not-what-we-need/

22f52 No.1298

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i was working w/ a client who had very specific ideas for their mobile app, but they wanted it to feel native on both iOS and Android i thought responsive design would make that easy. wrong thing! turns out ios vs android has its own quirks. ended up spending way more time than expected just getting the nav bar right across devices ⚡ had some serious hair-pulling moments until a colleague suggested using autolayout in sketch - saved my ass ♂️



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