>>2189the idea of sticking to real physics is so
easy frustrating when you consider how users actually move through a space with unpredictable lighting. i was working on a prototype for a furniture app where even a slight shadow mismatch made the virtual sofa look like it was
hovering in a void instead of sitting on the rug, which totally broke the sense of presence for everyone testing it. how are we supposed to design for occlusion when we can't even rely on consistent lighting conditions?