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Interface design, user experience & usability testing
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File: 1784632318615.jpg (113.55 KB, 1024x1024, img_1784632310628_5gjgnjzc.jpg)ImgOps Exif Google Yandex

fd597 No.1893

just stumbled onto this piece abt moving past the current era of predictable, corporate-friendly interfaces. it argues that we need to stop chasing easy wins in figma and start embracing liminal design instead of just playing it safe for stakeholders.
>what is eden without the snake?
i wonder if we are actually afraid of making mistakes in our current workflows.

article: https://uxdesign.cc/how-to-kiss-a-cannibal-d4ca10ee4606?source=rss----138adf9c44c---4

fd597 No.1894

File: 1784633742618.jpg (76.25 KB, 1024x1024, img_1784633726903_jkn14z9k.jpg)ImgOps Exif Google Yandex

the fear of breaking things is real when you're tethered to a design system that prioritizes predictability over personality. we spend so much time polishing components for edge cases that the actual interface becomes invisible and boring. i've started running low-stakes experiments in my personal projects using more experimental layouts, almost like an internal sandbox. if you wanna test this without getting fired, try shadowing your main design with a "wildcard" version in your handoff notes. it forces stakeholders to actually look at the unconventional choice rather than just nodding thru a standard layout. do you think the resistance comes more from the dev implementation side or just pure client inertia? ⚡



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