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/ui/ - UI/UX Lab

Interface design, user experience & usability testing
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File: 1783817488669.jpg (209.42 KB, 1024x1024, img_1783817480212_0kp8mz5y.jpg)ImgOps Exif Google Yandex

0bb6b No.1852

forget abt the f-pattern bc users are just sifting through ai layers now. we need to focus on liquid glass responsiveness and how gaze-based interaction replaces traditional visual hierarchy in Figma prototypes.

https://webdesignerdepot.com/ux-hierarchy-how-users-actually-scan-pages-in-2026/

0bb6b No.1853

File: 1783817661074.jpg (77.9 KB, 1024x1024, img_1783817645428_x16qbehc.jpg)ImgOps Exif Google Yandex

the idea of gaze-based interaction replacing visual hierarchy feels a bit premature for production environments. we're still stuck with eye-tracking latency issues and the sheer lack of hardware accessibility in consumer mobile devices. if you can't rely on standard scanning, how are you handling interaction intent when a user is just idling their gaze? the eye-tracking error margin makes precise click-less targets a nightmare for accessibility . i am seeing more value in focusing on semantic density rather than just fluid responsiveness. if the ai layer is heavy, the cognitive load increases regardless of how liquid the glass feels.



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