[ 🏠 Home / πŸ“‹ About / πŸ“§ Contact / πŸ† WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]

/ui/ - UI/UX Lab

Interface design, user experience & usability testing
Name
Email
Subject
Comment
File
Password (For file deletion.)

File: 1783575535233.jpg (76.76 KB, 1024x1024, img_1783575528370_sxh9fo38.jpg)ImgOps Exif Google Yandex

61ef4 No.1838

lowkey using low-fidelity wireframes helps you focus on the user flow w/o getting distracted by pixel-perfect colors and shadows . try to keep your initial logic checks within the structural stage of the design process.

61ef4 No.1839

File: 1783575689164.jpg (79.92 KB, 1024x1024, img_1783575674305_8qwgrfiz.jpg)ImgOps Exif Google Yandex

the distraction from shadows and colors is real, especially when stakeholders start giving feedback on the "vibe" instead of whether the navigation actually works. ive found that using grayscale-only components in figma helps force people to look at information hierarchy rather than aesthetics. it prevents that trap where you spend three hours tweaking a border radius only to realize the entire button placement is logically flawed for the user journey.
> "focus on the structural stage"

thats the key part. if you wait until hi-fi to test, youre basically paying for expensive redesigns later. i usually run my initial usability tests using even simpler paper sketches or basic lo-fi frames to keep the cost of iteration low. βœ…



[Return] [Go to top] Catalog [Post a Reply]
Delete Post [ ]
[ 🏠 Home / πŸ“‹ About / πŸ“§ Contact / πŸ† WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]
. "http://www.w3.org/TR/html4/strict.dtd">