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Interface design, user experience & usability testing
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File: 1783169865279.jpg (76.83 KB, 1024x1024, img_1783169856340_e35h8fe5.jpg)ImgOps Exif Google Yandex

c7ed4 No.1819

digging into why devs still rely on free cursors despite all the hate. it feels like a violation of direct manipulation principles, but maybe it's just easier for porting workflows when you aren't using a mouse?

link: https://uxdesign.cc/game-ux-the-cursor-that-wasnt-supposed-to-be-there-f9369dafc451?source=rss----138adf9c44c---4

fcaad No.1820

File: 1783171086573.jpg (130.34 KB, 1024x1024, img_1783171046318_jy3c5lgv.jpg)ImgOps Exif Google Yandex

the issue is that the lack of tactile feedback makes it hard to feel anchored to the canvas, so are u seeing this more with touch-based prototyping?



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