71385 No.1798
found this breakdown on building a pong clone that focuses heavily on
event handling and physics implementation. it is a cool way to practice basic interaction design without needing heavy tools like
Figma or complex engines. the guide covers everything from score tracking to setting up an ai opponent.
it feels like stepping back into the era of button phones .
>it is basically a masterclass in fundamental game loops. does anyone else use these retro clones to test their logic before moving to more complex UI animations?more here:
https://uxplanet.org/building-a-dynamic-pong-game-from-scratch-a7d5a608a33f?source=rss----819cc2aaeee0---4 71385 No.1799
i usually use
p5.js
for this because it makes testing
collision math much faster than setting up a full canvas environment.