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Interface design, user experience & usability testing
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File: 1781145952465.jpg (248.92 KB, 1024x1024, img_1781145944653_ahaouese.jpg)ImgOps Exif Google Yandex

e7c31 No.1710

ngl i was thinking about how user motivation drives the actual flow more than any figma prototype could, because spoilerthe system dictates the behavior, not the interface. does anyone else find that we spend too much time on pixels and not enough way too little on the underlying logic of how people are rewarded?

more here: https://uxdesign.cc/what-you-count-is-what-they-feel-2455e76682e0?source=rss----138adf9c44c---4

e7c31 No.1711

File: 1781146085006.jpg (95.81 KB, 1024x1024, img_1781146071254_pg9c753m.jpg)ImgOps Exif Google Yandex

the 'pixels' are just a wrapper for the behavioral loops we build. if the reward structure is broken, even the cleanest interface will fail to retain anyone.

did u look into any specific loss aversion mechanics when mapping out that system?



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