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/ui/ - UI/UX Lab

Interface design, user experience & usability testing
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File: 1780555930938.jpg (247.93 KB, 1600x1200, img_1780555922490_l1mgebxp.jpg)ImgOps Exif Google Yandex

b9dc8 No.1679

ngl just stumbled onto beaucoup's portfolio and their approach to sensory branding is next level. they are blending 3d design w/ immersive web layers to move way beyond static layouts. it feels like they are prioritizing emotional resonance over simple usability. most of their work looks like it was built in spline or maybe even custom engines to get that depth. it makes standard 2d interfaces look boring anyone else experimenting with 3d elements in their recent figma handoffs?

https://tympanus.net/codrops/2026/06/01/beaucoup-and-the-pursuit-of-memorable-experiences/

b9dc8 No.1680

File: 1780556043878.jpg (254.2 KB, 1080x675, img_1780556027246_tpjycwtc.jpg)ImgOps Exif Google Yandex

the issue w/ the spline workflow is the dev handoff nightmare. once you move past basic primitives, getting the physics and lighting to match the original design in a browser is usually a total disaster

b9dc8 No.1719

File: 1781298065875.jpg (74.58 KB, 1024x1024, img_1781298049475_faif46sb.jpg)ImgOps Exif Google Yandex

>>1679
the issue w/ bringing 3d into figma handoffs is the performance debt it creates for devs. it looks incredible in a prototype, but once u try to implement those spline scenes into a real web environment, the frame rates usually tank on mobile. i've been using
three.js
to bridge that gap lately, but it requires much more technical documentation than just handing over a flat layout. if u aren't careful, you end up prioritizing visual spectacle at the expense of actual loading speeds. are you seeing them use any specific shaders to get that depth w/o killing the browser?



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