>>1679the issue w/ bringing 3d into figma handoffs is the
performance debt it creates for devs. it looks incredible in a prototype, but once u try to implement those spline scenes into a real web environment, the frame rates usually tank on mobile. i've been using
three.js
to bridge that gap lately, but it requires much more technical documentation than just handing over a flat layout. if u aren't careful, you end up prioritizing
visual spectacle at the expense of actual loading speeds. are you seeing them use any specific shaders to get that depth w/o killing the browser?