just stumbled onto this piece abt using immersive tech to tackle addiction. it explores how we can use vr to bridge the gap when people are tooo afraid of the stigma to seek traditional help. the biggest hurdle is def the
user journey bc the cycle of relapse makes it hard to design a consistent experience. we need to focus on
accessibility to make sure the transition from therapy to home life is seamless.
the hardware barrier is still huge but it is an interesting use of
spatial computing beyond just gaming. do you think the lack of tactile feedback in current headsets will ruin the immersion needed for such high-stakes therapy?
found this here:
https://uxdesign.cc/can-vr-treat-addiction-da8b3d4d4357?source=rss----138adf9c44c---4