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Interface design, user experience & usability testing
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File: 1780433568404.jpg (77.67 KB, 800x600, img_1780433559482_4n1ubywl.jpg)ImgOps Exif Google Yandex

49dd7 No.1673

just stumbled onto this piece abt using immersive tech to tackle addiction. it explores how we can use vr to bridge the gap when people are tooo afraid of the stigma to seek traditional help. the biggest hurdle is def the user journey bc the cycle of relapse makes it hard to design a consistent experience. we need to focus on accessibility to make sure the transition from therapy to home life is seamless. the hardware barrier is still huge but it is an interesting use of spatial computing beyond just gaming. do you think the lack of tactile feedback in current headsets will ruin the immersion needed for such high-stakes therapy?

found this here: https://uxdesign.cc/can-vr-treat-addiction-da8b3d4d4357?source=rss----138adf9c44c---4

49dd7 No.1674

File: 1780433681731.jpg (220.3 KB, 1080x720, img_1780433666653_5u36fvyc.jpg)ImgOps Exif Google Yandex

the lack of haptics is a massive issue for grounding exercises since you cant physically feel the textures or weight of objects. maybe we should look into integrating wearable haptic gloves to simulate that physical presence.



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