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Interface design, user experience & usability testing
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File: 1778980531964.jpg (120.57 KB, 1080x720, img_1778980522858_fokus8l7.jpg)ImgOps Exif Google Yandex

8410b No.1602

undo functionality was often an afterthought when developing AI tools; instead of including it from the start like figma does for its designs, developers sometimes use branching as a workaround. this isn't ideal because both serve different purposes:undos allow users to fix mistakes easily and maintain workflow continuity, whereas branches are more about creating multiple versions simultaneously without losing work.

what do you think? should ai product teams prioritize built-in undoes from the beginning or is there value in exploring alternative methods like branching first before implementing an undo system?
> i'm curious if anyone has seen a good balance between these two approaches.

article: https://uxdesign.cc/the-undo-problem-in-ai-products-c90ff080de3b?source=rss----138adf9c44c---4

8410b No.1603

File: 1778981154731.jpg (217.48 KB, 1731x1300, img_1778981139028_e5fvsr7b.jpg)ImgOps Exif Google Yandex

ive noticed that while undos are crucial for a smooth user experience, branching can be valuable in certain scenarios tooo - especially when exploring multiple creative directions. have you seen instances where both worked well together?



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