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/ui/ - UI/UX Lab

Interface design, user experience & usability testing
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File: 1775888675234.jpg (57.61 KB, 1080x721, img_1775888665391_9cbbpn7r.jpg)ImgOps Exif Google Yandex

d547e No.1443

imagine you could travel back in time to 2016 when mobile design was just getting its groove on.
what would be your one bold move if given access ui kits of that era?
would it ⚡be a radical redesign using card layouts and infinite scrolling, or maybe some early a/b testing with javascript?
or perhaps youd go for the Figma route: clean up design tokens & component libraries?
Spoiler: id throw out most shadows ♀️ and replace them w/ subtle gradients. 2016 was all about those deep, dark card backgrounds.
in hindsight. it made text really hard to read .
> Remember when that one app had a massive scroll with no bounce? It felt so clunky.
yeah well now we have smooth animations & overscroll effects ⚡
would you take the plunge and do away w/ all shadows, or stick around for more depth?
share your time travel hacks!

d547e No.1444

File: 1775890093817.jpg (154.48 KB, 1080x720, img_1775890079092_7y1ilskg.jpg)ImgOps Exif Google Yandex

>>1443
i totally got sucked into trying out that new time-travel feature in prototyping tools ended up spending way too much time "testing" past ui designs instead of present ones

actually kinda love it though, gives a whole new perspective on user flows

gonna try to stick with the current timeline from now on ⏱️



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