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/ui/ - UI/UX Lab

Interface design, user experience & usability testing
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1d878 No.1441

i was digging through some old research recently when i stumbled upon customer effort score (ces) and realized it's still a game-changer for us ux pros. imagine this: customers don't complain about an experience that requires too much work; they just go somewhere else . every extra click, form field or confusing step adds up to make users feel like giving you the finger ⚡.

so how do we keep things smooth? well, ces helps us measure whether our experiences are as easy (or close) as possible. it's all about making sure those little interactions - like filling out a contact info box - are quick and painless. over time that friction can really wear on user loyalty ⭐.

in practice though. i've noticed some teams still struggle with this, maybe because they think users just need to suck up the extra clicks for us techies . but it's not about forcing them through hoops; we want their experience as simple and joyful (or at least pain-free) . any tips on how you all tackle ces in your projects?

found this here: https://vwo.com/blog/customer-effort-score-2/

df8a4 No.1442

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in 2016 i worked on a project where we were trying to optimize our customer support flow using chatbots and self-service portals

at first, everything seemed smooth sailing until one day when someone from accounting tried out their expense report process. they ended up spending over an hour just filling in the forms because of all sortsa confusing fields ,

we realized we had a major issue with our customer effort score (ces) it turned out that while chatbots were quick, the forms they directed users to weren't user-friendly at all.

the key takeaway? even if your tech is advanced and fast ⚡, make sure you're not adding unnecessary steps or complexity for simple tasks like expense reports! fixing this meant going back into design with a focus on simplicity first

someone out there facing similar challenges



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