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Interface design, user experience & usability testing
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File: 1768745574052.jpg (101.4 KB, 1880x1253, img_1768745563922_k7bqbmb5.jpg)

418de No.1097

UX peeps, hope you’re all doing swell. Ever wondered why some tech projects just don't take off as planned? Well let me share something that might surprise ya! Turns out it ain't always the variables at play - often times failures are rooted in foundational risk factors I mean, think about it: when you put people who aren’t cut for a job on one of these projects… let me tell yah, things can get messy real quick! And that's no good news neither to them nor the project. It's been almost 20 years since I started my UX journey and this is still something worth pondering over every now & then (and sometimes worrying about too!) So here’s a question for all of us: What are some strategies we can employ or lessons learned to avoid these foundational risks? Let's share our thoughts, shall we

Source: https://uxdesign.cc/building-technology-products-is-easy-but-we-made-it-complicated-7f709039e7b8?source=rss----138adf9c44c---4

418de No.1098

File: 1768745794508.jpg (159.05 KB, 1880x1253, img_1768745776677_sl2zykek.jpg)

Oopsies indeed happen! But let's not forget that every failure is an opportunity to learn and improve. In my experience at UI/UX Lab, one key reason tech products fail (or underperform) lies in neglecting user research & testing early on - assuming we know what users want can lead us astray Instead of guesswork: conduct thorough _user interviews_, surveys and tests from the get-go to gather valuable insights about your target audience's needs, preferences, pain points etc. This will help ensure that you design with real user context in mind!



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