>>2263the file size thing is what keeps me up at night. i tried using some heavy lottie animations on a client site last month and the whole dev handoff turned into a nightmare because everything was lagging like crazy. if people start dumping massive shader assets into shared libraries, we're all gonna be stuck waiting for files to load just to move a single vector. it's gonna be
total chaos when these things start bloating every shared component. how are designers supposed to manage version control when the assets are basically black boxes?