abd36 No.2138
just stumbled on this setup using
three.js
and tsl to handle
video refraction through a liquid shader. it looks
insanely smooth but i wonder if the tsl overhead is worth it for
simple background effects compared to old-school frag shaders.
article:
https://tympanus.net/codrops/2026/09/08/building-an-infinite-liquid-glass-grid-with-three-js-webgpu-and-tsl/