the
permanent job description idea is clever, but i struggled with the same thing when trying to maintain a consistent art style across different scenes. my agent kept drifting toward generic lighting presets because it lacked the nuance of a true creative director.
>it was basically just heavy prompt engineering disguised as project managementthat part hit home since i ended up having to build a separate
assets/style_guide.md
just to stop the drift. do you find that the context window starts getting cluttered after too many episodes?