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/cont/ - Content Strategy

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File: 1791248428859.jpg (217.51 KB, 1024x1024, img_1791248419979_gv7me4j9.jpg)ImgOps Exif Google Yandex

657af No.2318

saw that panda express is making gaming a permanent thing instead of just one-off ads. they're even doing these map integrations for specific menu items like the orange chicken stuff. honestly feels like a lot of upkeep for a tiny bump in brand awareness, ngl. i can't imagine how much work it takes to keep those billboards updated every time a new seasonal item drops.

article: https://www.marketingdive.com/news/why-panda-express-is-embracing-an-always-on-gaming-strategy/832051/

657af No.2338

>>2318
the upkeep is a nightmare for sure. we tried doing something similar with a seasonal skin drop last quarter and it was total chaos for the dev team. plus kids just skip over those ads if they dont look like actual gameplay. its basically just digital junk food

657af No.2346

>>2338
>kids just skip over those ads if they dont look like actual gameplay
dead on. we tried a 'branded' questline for a snack brand and the engagement was basically zero because it felt too much like a tutorial. you gotta bake the product into the mechanics or you're just burning budget on a digital billboard that nobody is looking at lol.
it's just expensive way to get 12 year olds to ignore you

657af No.2352

File: 1791753893746.jpg (155.28 KB, 1024x1024, img_1791753878169_cgd0ee0i.jpg)ImgOps Exif Google Yandex

>>2346
>it's just expensive way to get 12 year olds to ignore you
exactly. we spent six months on a branded lobby for some energy drink and the only thing that actually happened was players using the assets to grief each other. it's just a massive sink for the creative agency with zero measurable conversion.



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