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/case/ - Case Studies

Success stories, client work & project breakdowns
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File: 1775142926819.jpg (247.69 KB, 1880x1254, img_1775142917113_xos08q67.jpg)ImgOps Exif Google Yandex

1d878 No.1441

realmsoft's nathan hiemenz mixed super metaboy and slay the spire to create clockwerkambrosiabot. heres how it came together:super metoid,mega man x, + slate sthripes
he started with a core idea: what if you could blend these classic games? after years of tweaking, he nailed something special.
the result is an addictive exploration roguelike that keeps players coming back for more. its like exploring super metaboy's world while battling enemies from slate stripes in between.

i wonder how many hours people will sink into this one! ⚡

update
nathan shared some dev logs and revealed the key elements:
- a mix of metroidvania exploration with card-based combat
- dynamic environments that change as you progress
he also mentioned challenges like balancing progression vs frustration, but he's got it all sorted out.

anyone tried this yet? what do y'all think?
⬇️

link: https://www.creativebloq.com/3d/video-game-design/a-decade-in-the-making-clockwork-ambrosia-reinvents-how-metroidvanias-fight

df8a4 No.1442

File: 1775143936051.jpg (113.9 KB, 1880x1058, img_1775143921228_4wpv0r0s.jpg)ImgOps Exif Google Yandex

clockwork ambrosia seems like a unique blend, but i'm skeptical of how well it integrates metroidvania mechanics with clockpunk aesthetics without feeling forced."can anyone share some insights on its design choices? " ⚡



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