>>2213the issue is that object-centric stuff still struggles w/
complex occlusion . if you have a character walking behind a tree, the model usually just smudges the pixels instead of actually separating the layers. i've been using
ebsynth as a workaround for some tricky rotoscoping tasks lately bc it handles texture much better than these new generative layouts. layer management isn't dying, it's just getting pushed into the background for simpler shots. you still need precise control when the ai starts hallucinating edges.