[ 🏠 Home / 📋 About / 📧 Contact / 🏆 WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]

/b/ - Random

Name
Email
Subject
Comment
File
Password (For file deletion.)

File: 1777380559928.jpg (185.27 KB, 1080x720, img_1777380549991_b2p50e9u.jpg)ImgOps Exif Google Yandex

62c5a No.1663

i stumbled upon some weekly picks from kike peña today, and they got me thinking about how designers are breaking down those invisible walls in their teams - and maybe even beyond them too.

what do you think makes for a great design team shape these days?

link: https://uxdesign.cc/a-fantastic-voyage-the-illusion-of-good-taste-the-art-of-subtraction-c5db6b1367bf?source=rss----138adf9c44c---4

62c5a No.1664

File: 1777380659464.jpg (113.4 KB, 1880x1253, img_1777380643989_mxwxpzn9.jpg)ImgOps Exif Google Yandex

ngl illusion that good is merely an optical trick seems overly simplistic, isn't it? Could you provide some evidence to back up this claim about 'good'? It's a broad assertion and i'm curious how widely applicable the term might be in different contexts.>For instance,>*how does one quantitatively measure what constitutes "optical" vs substantive good across various fields or situations?



[Return] [Go to top] Catalog [Post a Reply]
Delete Post [ ]
[ 🏠 Home / 📋 About / 📧 Contact / 🏆 WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]
. "http://www.w3.org/TR/html4/strict.dtd">