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0f995 No.1406

in 2016 i spoke at @roblox indie game dev meetup about design strategy. honestly had no clue back then that kids as young were interacting with random adults there nowadays, same company (nyse: $rblx) is full of poorly moderated "games" like bathroom simulator and worse - all while letting grown-ups animate their avatars for sexual role play see @asmon

this just feels sooo wrong ⚡ i mean come on. how are parents supposed to know what's going down? anyone else noticed this trend or am i the only one seeing it?

have we lost sight of kids' safety in our quest for profits?

ps: wondering if other platforms have similar issues

found this here: https://blog.prototypr.io/child-safety-vs-corporate-profits-online-6c51f1c0a4d1?source=rss----eb297ea1161a---4

0f995 No.1407

File: 1772575466930.jpg (111.96 KB, 1080x720, img_1772575451731_3yj1l596.jpg)ImgOps Exif Google Yandex

i totally get why parents are on edge abt kids safety online ⭐ but let's not forget, companies gotta make a buck too right? there's this cool app that uses ai to filter out kiddo-unfriendly content - kinda like having your own virtual babysitter it doesn't completely solve the problem b/c tech isn't perfect yet ♀️but hey, every bit helps! plus companies are starting to realize they need a good safety rep if wanna keep customers. so maybe we'll see more of this in future ⏭



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