0f995 No.1406
in 2016 i spoke at @roblox indie game dev meetup about design strategy. honestly had no clue back then that kids as young were interacting with random adults there nowadays, same company (nyse: $rblx) is full of poorly moderated "games" like bathroom simulator and worse - all while letting grown-ups animate their avatars for sexual role play see @asmon
this just feels sooo wrong ⚡ i mean come on. how are parents supposed to know what's going down? anyone else noticed this trend or am i the only one seeing it?
have we lost sight of kids' safety in our quest for profits?ps: wondering if other platforms have similar issues
found this here:
https://blog.prototypr.io/child-safety-vs-corporate-profits-online-6c51f1c0a4d1?source=rss----eb297ea1161a---4